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The art of gamification; teaching sustainability and system thinking by pervasive game development

Nordby, Anders ; Øygardslia, Kristine ; Sverdrup, Ulrik and Sverdrup, Harald LU (2016) In Electronic Journal of e-Learning 14(3). p.152-168
Abstract

In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.

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author
; ; and
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Game development, Games and learning, Gamification, Pedagogy, Pervasive games, Sustainability, System thinking
in
Electronic Journal of e-Learning
volume
14
issue
3
pages
17 pages
publisher
Academic Publishing Limited
external identifiers
  • scopus:84978864120
language
English
LU publication?
no
id
084b1a96-9c9e-4f82-93d2-e05ec3490b38
date added to LUP
2017-01-18 15:19:07
date last changed
2022-04-01 05:44:02
@article{084b1a96-9c9e-4f82-93d2-e05ec3490b38,
  abstract     = {{<p>In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5<sup>th</sup> and 7<sup>th</sup> graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.</p>}},
  author       = {{Nordby, Anders and Øygardslia, Kristine and Sverdrup, Ulrik and Sverdrup, Harald}},
  keywords     = {{Game development; Games and learning; Gamification; Pedagogy; Pervasive games; Sustainability; System thinking}},
  language     = {{eng}},
  month        = {{07}},
  number       = {{3}},
  pages        = {{152--168}},
  publisher    = {{Academic Publishing Limited}},
  series       = {{Electronic Journal of e-Learning}},
  title        = {{The art of gamification; teaching sustainability and system thinking by pervasive game development}},
  volume       = {{14}},
  year         = {{2016}},
}