The art of gamification; teaching sustainability and system thinking by pervasive game development
(2016) In Electronic Journal of e-Learning 14(3). p.152-168- Abstract
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5th and 7th graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.
Please use this url to cite or link to this publication:
https://lup.lub.lu.se/record/084b1a96-9c9e-4f82-93d2-e05ec3490b38
- author
- Nordby, Anders ; Øygardslia, Kristine ; Sverdrup, Ulrik and Sverdrup, Harald LU
- publishing date
- 2016-07-01
- type
- Contribution to journal
- publication status
- published
- subject
- keywords
- Game development, Games and learning, Gamification, Pedagogy, Pervasive games, Sustainability, System thinking
- in
- Electronic Journal of e-Learning
- volume
- 14
- issue
- 3
- pages
- 17 pages
- publisher
- Academic Publishing Limited
- external identifiers
-
- scopus:84978864120
- language
- English
- LU publication?
- no
- id
- 084b1a96-9c9e-4f82-93d2-e05ec3490b38
- date added to LUP
- 2017-01-18 15:19:07
- date last changed
- 2022-04-01 05:44:02
@article{084b1a96-9c9e-4f82-93d2-e05ec3490b38, abstract = {{<p>In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their game;. It was tested on 5<sup>th</sup> and 7<sup>th</sup> graders in elementary school, spending one school day in each of the classes. This article focuses on the design of the project: how the game was developed, how the children played it and how research was designed and data collected.</p>}}, author = {{Nordby, Anders and Øygardslia, Kristine and Sverdrup, Ulrik and Sverdrup, Harald}}, keywords = {{Game development; Games and learning; Gamification; Pedagogy; Pervasive games; Sustainability; System thinking}}, language = {{eng}}, month = {{07}}, number = {{3}}, pages = {{152--168}}, publisher = {{Academic Publishing Limited}}, series = {{Electronic Journal of e-Learning}}, title = {{The art of gamification; teaching sustainability and system thinking by pervasive game development}}, volume = {{14}}, year = {{2016}}, }