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Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI

Hedvall, Per-Olof LU orcid (2009) 5th Annual Usability Symposium 2009 5889. p.264-278
Abstract
Today, the underlying theoretical and methodological foundations as well as implementations in the field of accessibility are largely based on plans, metrics and heuristics. There is an obvious tension between these norms and those of the overall spirit of the times, which leans heavily towards improvisations, diversity, and ever-changing affordances. The parallel evolution of human computer interaction (HCI) has been characterized as three waves, each building on the previous one, resulting in an in-depth understanding of the interwoven activity of humans and non-humans (artifacts). Now when facing the era of mixed reality, accessibility can gain considerably from HCI's, usability's and interaction design's bodies of knowledge.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Situated action, Mixed Reality, Interaction design, HCI, Accessibility, Usability, Activity theory, Norms
host publication
HCI and Usability for E-Inclusion, Proceedings
volume
5889
pages
15 pages
publisher
Springer
conference name
5th Annual Usability Symposium 2009
conference dates
2009-11-09 - 2009-11-10
external identifiers
  • wos:000278560300018
  • scopus:77954917050
ISSN
1611-3349
0302-9743
DOI
10.1007/978-3-642-10308-7_18
language
English
LU publication?
yes
id
721371bc-6171-4d4f-8d38-7e9dac1d2c72 (old id 1628626)
date added to LUP
2016-04-01 12:37:19
date last changed
2024-03-12 18:27:45
@inproceedings{721371bc-6171-4d4f-8d38-7e9dac1d2c72,
  abstract     = {{Today, the underlying theoretical and methodological foundations as well as implementations in the field of accessibility are largely based on plans, metrics and heuristics. There is an obvious tension between these norms and those of the overall spirit of the times, which leans heavily towards improvisations, diversity, and ever-changing affordances. The parallel evolution of human computer interaction (HCI) has been characterized as three waves, each building on the previous one, resulting in an in-depth understanding of the interwoven activity of humans and non-humans (artifacts). Now when facing the era of mixed reality, accessibility can gain considerably from HCI's, usability's and interaction design's bodies of knowledge.}},
  author       = {{Hedvall, Per-Olof}},
  booktitle    = {{HCI and Usability for E-Inclusion, Proceedings}},
  issn         = {{1611-3349}},
  keywords     = {{Situated action; Mixed Reality; Interaction design; HCI; Accessibility; Usability; Activity theory; Norms}},
  language     = {{eng}},
  pages        = {{264--278}},
  publisher    = {{Springer}},
  title        = {{Towards the Era of Mixed Reality: Accessibility Meets Three Waves of HCI}},
  url          = {{http://dx.doi.org/10.1007/978-3-642-10308-7_18}},
  doi          = {{10.1007/978-3-642-10308-7_18}},
  volume       = {{5889}},
  year         = {{2009}},
}