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Texture Caches

Doggett, Michael LU orcid (2012) In IEEE Micro 32(3). p.136-141
Abstract
This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
texture cache, rasterization, gaming, graphics, GPU
in
IEEE Micro
volume
32
issue
3
pages
136 - 141
publisher
IEEE - Institute of Electrical and Electronics Engineers Inc.
external identifiers
  • wos:000304792200015
  • scopus:84861924746
ISSN
0272-1732
DOI
10.1109/MM.2012.44
language
English
LU publication?
yes
id
286fe6c1-12f0-48c6-b5b7-ca070796a641 (old id 2903231)
date added to LUP
2016-04-01 14:42:17
date last changed
2022-03-14 07:21:46
@misc{286fe6c1-12f0-48c6-b5b7-ca070796a641,
  abstract     = {{This column examines the texture cache, an essential component of modern GPUs that plays an important role in achieving real-time performance when generating realistic images. GPUs have many components and the texture cache is only one of them. But it has a real impact on the performance of the GPU if rasterization and memory tiling are set up correctly.}},
  author       = {{Doggett, Michael}},
  issn         = {{0272-1732}},
  keywords     = {{texture cache; rasterization; gaming; graphics; GPU}},
  language     = {{eng}},
  number       = {{3}},
  pages        = {{136--141}},
  publisher    = {{IEEE - Institute of Electrical and Electronics Engineers Inc.}},
  series       = {{IEEE Micro}},
  title        = {{Texture Caches}},
  url          = {{http://dx.doi.org/10.1109/MM.2012.44}},
  doi          = {{10.1109/MM.2012.44}},
  volume       = {{32}},
  year         = {{2012}},
}