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Play a Game, Save the Planet! Gamification as a Way to Promote Green Consumption

Fuentes, Christian LU (2016) p.144-160
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
sustainability issues, Green consumerism, digital, smartphone, Consumer culture
host publication
The Business of Gamification: A Critical Analysis
editor
Dymek, Mikolaj and Zackariasson, Peter
pages
144 - 160
publisher
Routledge
external identifiers
  • scopus:85021902416
ISBN
9781138824164
9781138824164
language
English
LU publication?
yes
id
32639405-ad0d-4526-a835-ae655501c3a8
date added to LUP
2016-10-06 09:39:18
date last changed
2022-12-21 21:30:36
@inbook{32639405-ad0d-4526-a835-ae655501c3a8,
  author       = {{Fuentes, Christian}},
  booktitle    = {{The Business of Gamification: A Critical Analysis}},
  editor       = {{Dymek, Mikolaj and Zackariasson, Peter}},
  isbn         = {{9781138824164}},
  keywords     = {{sustainability issues; Green consumerism; digital; smartphone; Consumer culture}},
  language     = {{eng}},
  pages        = {{144--160}},
  publisher    = {{Routledge}},
  title        = {{Play a Game, Save the Planet! Gamification as a Way to Promote Green Consumption}},
  year         = {{2016}},
}