Skip to main content

Lund University Publications

LUND UNIVERSITY LIBRARIES

Coarse Pixel Shading

Vaidyanathan, Karthik ; Salvi, Marco ; Toth, Robert ; Foley, Tim ; Akenine-Möller, Tomas LU ; Nilsson, Jim ; Munkberg, Jacob ; Hasselgren, Jon ; Sugihara, Masamichi and Clarberg, Petrik , et al. (2014) High Performance Graphics, 2014
Abstract
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonstrate substantially reduced shading costs for various applications. We decouple shading and visibility by restricting and quantizing shading rates to a finite set of screen-aligned grids, leading to simpler and fewer changes to the GPU pipeline compared to alternative approaches. Our architecture introduces different mechanisms for programmable control of the shading rate, which enables efficient shading in several scenarios, e.g., rendering for high pixel density displays, foveated rendering, and adaptive shading for motion and defocus blur. We also support shading at multiple rates in a single pass, which allows the user to compute... (More)
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonstrate substantially reduced shading costs for various applications. We decouple shading and visibility by restricting and quantizing shading rates to a finite set of screen-aligned grids, leading to simpler and fewer changes to the GPU pipeline compared to alternative approaches. Our architecture introduces different mechanisms for programmable control of the shading rate, which enables efficient shading in several scenarios, e.g., rendering for high pixel density displays, foveated rendering, and adaptive shading for motion and defocus blur. We also support shading at multiple rates in a single pass, which allows the user to compute different shading terms at rates better matching their frequency content. (Less)
Please use this url to cite or link to this publication:
author
; ; ; ; ; ; ; ; and , et al. (More)
; ; ; ; ; ; ; ; ; ; and (Less)
organization
publishing date
type
Contribution to conference
publication status
published
subject
pages
10 pages
conference name
High Performance Graphics, 2014
conference location
Lyon, France
conference dates
2014-06-23 - 2014-06-25
external identifiers
  • scopus:84907899410
language
English
LU publication?
yes
id
b6f21250-fb94-49ea-a2a5-1340a18aaa38 (old id 5031746)
alternative location
http://fileadmin.cs.lth.se/graphics/research/papers/2014/cps/
date added to LUP
2016-04-04 13:39:56
date last changed
2022-05-02 00:23:44
@misc{b6f21250-fb94-49ea-a2a5-1340a18aaa38,
  abstract     = {{We present a novel architecture for flexible control of shading rates in a GPU pipeline, and demonstrate substantially reduced shading costs for various applications. We decouple shading and visibility by restricting and quantizing shading rates to a finite set of screen-aligned grids, leading to simpler and fewer changes to the GPU pipeline compared to alternative approaches. Our architecture introduces different mechanisms for programmable control of the shading rate, which enables efficient shading in several scenarios, e.g., rendering for high pixel density displays, foveated rendering, and adaptive shading for motion and defocus blur. We also support shading at multiple rates in a single pass, which allows the user to compute different shading terms at rates better matching their frequency content.}},
  author       = {{Vaidyanathan, Karthik and Salvi, Marco and Toth, Robert and Foley, Tim and Akenine-Möller, Tomas and Nilsson, Jim and Munkberg, Jacob and Hasselgren, Jon and Sugihara, Masamichi and Clarberg, Petrik and Janczak, Tomasz and Lefohn, Aaron}},
  language     = {{eng}},
  title        = {{Coarse Pixel Shading}},
  url          = {{http://fileadmin.cs.lth.se/graphics/research/papers/2014/cps/}},
  year         = {{2014}},
}