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Developing virtual vending and automatic service machines for brain injury rehabilitation

Wallergård, Mattias LU ; Cepciansky, Miro ; Lindén, Anita ; Davies, Roy LU ; Boschian, Kerstin ; Minör, Ulf ; Sonesson, Bengt and Johansson, Gerd LU (2002) The Fourth International Conference on Disability, Virtual Reality and Associated Technologies p.109-114
Abstract
Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test results was found to be quite hard, since it is implemented in a way that makes it difficult to update the code. In the second approach independent programming modules were identified and isolated. The modules were used to build a VE in the form of a train ticket machine. The second approach seems to provide a fast and understandable way of... (More)
Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test results was found to be quite hard, since it is implemented in a way that makes it difficult to update the code. In the second approach independent programming modules were identified and isolated. The modules were used to build a VE in the form of a train ticket machine. The second approach seems to provide a fast and understandable way of building virtual vending and automatic service machines for brain injury rehabilitation. There might also be the possibility to add a graphical user interface on top of the modules so that, for example, an occupational therapist with no programming experience could build an arbitrary virtual vending machine. (Less)
Please use this url to cite or link to this publication:
author
; ; ; ; ; ; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Vending and Automatic Service Machine, Virtual Environment, Brain Injury Rehabilitation
host publication
Proceeding of the 4th international conference on disability, virtual reality and associated technologies
editor
Sharkey, Paul ; Sik Lanyi, Cecilia and Standen, Penny
pages
109 - 114
conference name
The Fourth International Conference on Disability, Virtual Reality and Associated Technologies
conference location
Veszprém, Hungary
conference dates
2002-09-18 - 2002-09-20
ISBN
0704911434
language
English
LU publication?
yes
id
8cbc8cf9-2335-480c-b1f2-060145cc8a21 (old id 598121)
alternative location
http://www.icdvrat.reading.ac.uk/2002/papers/2002_15.pdf
date added to LUP
2016-04-04 12:51:07
date last changed
2018-11-21 21:11:05
@inproceedings{8cbc8cf9-2335-480c-b1f2-060145cc8a21,
  abstract     = {{Two different approaches for developing virtual environments (VE) for brain injury rehabilitation are described and discussed. The two VEs are built with the VR software World Up in the form of virtual vending and automatic service machines. The result from the first approach is a virtual cash dispenser that has been tested on five patients with brain injury. Improving the VE according to the test results was found to be quite hard, since it is implemented in a way that makes it difficult to update the code. In the second approach independent programming modules were identified and isolated. The modules were used to build a VE in the form of a train ticket machine. The second approach seems to provide a fast and understandable way of building virtual vending and automatic service machines for brain injury rehabilitation. There might also be the possibility to add a graphical user interface on top of the modules so that, for example, an occupational therapist with no programming experience could build an arbitrary virtual vending machine.}},
  author       = {{Wallergård, Mattias and Cepciansky, Miro and Lindén, Anita and Davies, Roy and Boschian, Kerstin and Minör, Ulf and Sonesson, Bengt and Johansson, Gerd}},
  booktitle    = {{Proceeding of the 4th international conference on disability, virtual reality and associated technologies}},
  editor       = {{Sharkey, Paul and Sik Lanyi, Cecilia and Standen, Penny}},
  isbn         = {{0704911434}},
  keywords     = {{Vending and Automatic Service Machine; Virtual Environment; Brain Injury Rehabilitation}},
  language     = {{eng}},
  pages        = {{109--114}},
  title        = {{Developing virtual vending and automatic service machines for brain injury rehabilitation}},
  url          = {{http://www.icdvrat.reading.ac.uk/2002/papers/2002_15.pdf}},
  year         = {{2002}},
}