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Developing a mobile activity game for stroke survivors—lessons learned

Magnusson, Charlotte LU orcid ; Rassmus-Gröhn, Kirsten LU orcid and Rydeman, Bitte LU orcid (2020) In Journal on Multimodal User Interfaces 14(3). p.303-312
Abstract

Persons who have survived a stroke might lower the risk of having recurrent strokes by adopting a healthier lifestyle with more exercise. One way to promote exercising is by fitness or exergame apps for mobile phones. Health and fitness apps are used by a significant portion of the consumers, but these apps are not targeted to stroke survivors, who may experience cognitive limitations (like fatigue and neglect), have problems with mobility due to hemiplegia, and balance problems. We outline the design process, implementation and user involvement in the design of an exergame app that is specifically targeted to stroke survivors, and present the lessons learned during the design process.

Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Contribution to journal
publication status
published
subject
keywords
Activity, Design, Game, Interaction, Stroke
in
Journal on Multimodal User Interfaces
volume
14
issue
3
pages
10 pages
publisher
Springer
external identifiers
  • scopus:85088585934
ISSN
1783-7677
DOI
10.1007/s12193-020-00342-y
language
English
LU publication?
yes
id
774d3ad2-5e55-4ba8-800c-25b852e8cff2
date added to LUP
2020-08-05 11:24:53
date last changed
2022-04-19 00:07:52
@article{774d3ad2-5e55-4ba8-800c-25b852e8cff2,
  abstract     = {{<p>Persons who have survived a stroke might lower the risk of having recurrent strokes by adopting a healthier lifestyle with more exercise. One way to promote exercising is by fitness or exergame apps for mobile phones. Health and fitness apps are used by a significant portion of the consumers, but these apps are not targeted to stroke survivors, who may experience cognitive limitations (like fatigue and neglect), have problems with mobility due to hemiplegia, and balance problems. We outline the design process, implementation and user involvement in the design of an exergame app that is specifically targeted to stroke survivors, and present the lessons learned during the design process.</p>}},
  author       = {{Magnusson, Charlotte and Rassmus-Gröhn, Kirsten and Rydeman, Bitte}},
  issn         = {{1783-7677}},
  keywords     = {{Activity; Design; Game; Interaction; Stroke}},
  language     = {{eng}},
  number       = {{3}},
  pages        = {{303--312}},
  publisher    = {{Springer}},
  series       = {{Journal on Multimodal User Interfaces}},
  title        = {{Developing a mobile activity game for stroke survivors—lessons learned}},
  url          = {{http://dx.doi.org/10.1007/s12193-020-00342-y}},
  doi          = {{10.1007/s12193-020-00342-y}},
  volume       = {{14}},
  year         = {{2020}},
}