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Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays

Toth, Robert ; Hasselgren, Jon and Akenine-Möller, Tomas LU (2015) High-Performance Graphics, 2015 p.61-66
Abstract
Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, including convergence angle and high- light disparity. The human visual system interprets these cues to estimate surface properties of the displayed environment. Naïve stereo rendering effectively doubles the computational burden of image synthesis, and thus it is desirable to reuse as many computa- tions as possible between the stereo image pair. Computing a single radiance for a point on a surface, to be used when synthesizing both the left and right images, results in the loss of highlight disparity. Our hypothesis is that absence of highlight disparity does not impair perception of surface properties at larger distances. This is due to an... (More)
Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, including convergence angle and high- light disparity. The human visual system interprets these cues to estimate surface properties of the displayed environment. Naïve stereo rendering effectively doubles the computational burden of image synthesis, and thus it is desirable to reuse as many computa- tions as possible between the stereo image pair. Computing a single radiance for a point on a surface, to be used when synthesizing both the left and right images, results in the loss of highlight disparity. Our hypothesis is that absence of highlight disparity does not impair perception of surface properties at larger distances. This is due to an ever decreasing angular difference between the surface and the two view points as distance to the surface is increased. The effect is exacerbated by the limited resolution of consumer head-mounted displays. We verify this hypothesis with a user study and provide rendering guidelines to leverage our findings. (Less)
Please use this url to cite or link to this publication:
author
; and
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
host publication
Proceedings of the 7th Conference on High-Performance Graphics
pages
6 pages
publisher
Association for Computing Machinery (ACM)
conference name
High-Performance Graphics, 2015
conference location
Los Angeles, United States
conference dates
2015-08-05 - 2015-08-07
external identifiers
  • scopus:84959276811
ISBN
978-1-4503-3707-6
DOI
10.1145/2790060.2790062
language
English
LU publication?
yes
id
02329a9a-8288-44c3-a747-249e51498493 (old id 7991415)
alternative location
http://fileadmin.cs.lth.se/graphics/research/papers/2015/VR/
date added to LUP
2016-04-04 14:32:43
date last changed
2022-01-30 06:18:56
@inproceedings{02329a9a-8288-44c3-a747-249e51498493,
  abstract     = {{Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, including convergence angle and high- light disparity. The human visual system interprets these cues to estimate surface properties of the displayed environment. Naïve stereo rendering effectively doubles the computational burden of image synthesis, and thus it is desirable to reuse as many computa- tions as possible between the stereo image pair. Computing a single radiance for a point on a surface, to be used when synthesizing both the left and right images, results in the loss of highlight disparity. Our hypothesis is that absence of highlight disparity does not impair perception of surface properties at larger distances. This is due to an ever decreasing angular difference between the surface and the two view points as distance to the surface is increased. The effect is exacerbated by the limited resolution of consumer head-mounted displays. We verify this hypothesis with a user study and provide rendering guidelines to leverage our findings.}},
  author       = {{Toth, Robert and Hasselgren, Jon and Akenine-Möller, Tomas}},
  booktitle    = {{Proceedings of the 7th Conference on High-Performance Graphics}},
  isbn         = {{978-1-4503-3707-6}},
  language     = {{eng}},
  pages        = {{61--66}},
  publisher    = {{Association for Computing Machinery (ACM)}},
  title        = {{Perception of Highlight Disparity at a Distance in Consumer Head-Mounted Displays}},
  url          = {{http://dx.doi.org/10.1145/2790060.2790062}},
  doi          = {{10.1145/2790060.2790062}},
  year         = {{2015}},
}