Navigating the world and learning to like it - mobility training through a pervasive game

Magnusson, Charlotte; Waern, Annika; Rassmus-Gröhn, Kirsten; Bjernryd, Åse, et al. (2011). Navigating the world and learning to like it - mobility training through a pervasive game Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services, 285 - 294. 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). Stockholm, Sweden: Association for Computing Machinery (ACM)
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DOI:
Conference Proceeding/Paper | Published | English
Authors:
Magnusson, Charlotte ; Waern, Annika ; Rassmus-Gröhn, Kirsten ; Bjernryd, Åse , et al.
Department:
Certec - Rehabilitation Engineering and Design
Audio-Haptic Interactive Design-lup-obsolete
Project:
NiviNavi
HaptiMap - Haptic, Audio and Visual Interfaces for Maps and Location Based Services
Research Group:
Audio-Haptic Interactive Design-lup-obsolete
Abstract:
This paper introduces the idea that location based pervasive games can be used to make mobility training for visually impaired children more fun. The user centred development process which has been carried out in collaboration with both visually impaired children and rehabilitation staff is described and we present a novel game concept which combines locative play, sound traces and a physical catch movement. We report and discuss results of user tests and summarize our experience in a set of tentative development and design guidelines for this type of game.
Keywords:
Location based ; game ; visual impairment ; non-visual interaction ; mobility ; training
ISBN:
978-1-4503-0541-9
LUP-ID:
57c0602a-d763-48a1-933a-a358941a48b2 | Link: https://lup.lub.lu.se/record/57c0602a-d763-48a1-933a-a358941a48b2 | Statistics

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