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Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury

Lindén, Anita; Davies, Roy C; Boschian, K; Minör, Ulf; Olsson, Robert LU ; Sonesson, B; Wallergård, Mattias LU and Johansson, Gerd LU (2000) The 3rd International Conference on Disability, Virtual Reality & Associated Technologies In Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies p.287-296
Abstract
When a Virtual Environment (VE) is designed, decisions regarding the navigation of the viewpoint, interaction with objects, and the behavior of the VE itself are made. Each of these can affect the usability and the cognitive load on the user. A VE that had previously been constructed as a prototype tool for the assessment of brain injury has been studied to establish the consequences of such design decisions. Six people, two with brain injury, have used the VE to perform a specific task (brewing coffee) a total of ten times over two sessions separated by a week. These trials were video recorded and analysed. Results and implications are presented and discussed.
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
virtual reality, usability, brain injury, interaction, training
in
Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies
pages
10 pages
publisher
2000 ICDVRAT/University of Reading, UK
conference name
The 3rd International Conference on Disability, Virtual Reality & Associated Technologies
ISBN
0 7049 11 42 6
language
English
LU publication?
yes
id
43ea5f3e-816d-45f7-a1d8-9451b3c24d7e (old id 2172320)
date added to LUP
2011-10-07 16:24:58
date last changed
2016-04-16 08:02:11
@misc{43ea5f3e-816d-45f7-a1d8-9451b3c24d7e,
  abstract     = {When a Virtual Environment (VE) is designed, decisions regarding the navigation of the viewpoint, interaction with objects, and the behavior of the VE itself are made. Each of these can affect the usability and the cognitive load on the user. A VE that had previously been constructed as a prototype tool for the assessment of brain injury has been studied to establish the consequences of such design decisions. Six people, two with brain injury, have used the VE to perform a specific task (brewing coffee) a total of ten times over two sessions separated by a week. These trials were video recorded and analysed. Results and implications are presented and discussed.},
  author       = {Lindén, Anita and Davies, Roy C and Boschian, K and Minör, Ulf and Olsson, Robert and Sonesson, B and Wallergård, Mattias and Johansson, Gerd},
  isbn         = {0 7049 11 42 6},
  keyword      = {virtual reality,usability,brain injury,interaction,training},
  language     = {eng},
  pages        = {287--296},
  publisher    = {ARRAY(0xb0c1228)},
  series       = {Proceedings of the 3rd International Conference on Disability, Virtual Reality & Associated Technologies},
  title        = {Special Considerations for Navigation and Interaction in Virtual Environments for People with Brain Injury},
  year         = {2000},
}