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Requirements prioritisation: an experiment on exhaustive pair-wise comparisons versus planning game partitioning

Karlsson, Lena LU ; Berander, P; Regnell, Björn LU and Wohlin, Claes LU (2004) 8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering In 8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering p.145-154
Abstract
The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the analytical hierarchy process (AHP) and a variation of the planning game (PG), isolated from extreme programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both... (More)
The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the analytical hierarchy process (AHP) and a variation of the planning game (PG), isolated from extreme programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both methods. It was found that the straightforward and intuitive PG was less time consuming, and considered by the subjects as easier to use, and more accurate than AHP (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
product release, planning game partitioning, requirements prioritisation, pair-wise comparisons, analytical hierarchy process, mobile phone, extreme programming, requirements candidates
in
8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering
pages
145 - 154
publisher
IEE
conference name
8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering
ISBN
0-86341-435-4
language
English
LU publication?
yes
id
3de8e6c5-6db2-4e7f-bc36-fe08bb9cf31c (old id 614417)
date added to LUP
2007-11-27 12:44:14
date last changed
2016-04-16 07:42:10
@misc{3de8e6c5-6db2-4e7f-bc36-fe08bb9cf31c,
  abstract     = {The process of selecting the right set of requirements for a product release is highly dependent on how well we succeed in prioritising the requirements candidates. There are different techniques available for requirements prioritisation, some more elaborate than others. In order to compare different techniques, a controlled experiment was conducted with the objective of understanding differences regarding time consumption, ease of use, and accuracy. The requirements prioritisation techniques compared in the experiment are the analytical hierarchy process (AHP) and a variation of the planning game (PG), isolated from extreme programming. The subjects were 15 Ph.D. students and one professor, who prioritised mobile phone features using both methods. It was found that the straightforward and intuitive PG was less time consuming, and considered by the subjects as easier to use, and more accurate than AHP},
  author       = {Karlsson, Lena and Berander, P and Regnell, Björn and Wohlin, Claes},
  isbn         = {0-86341-435-4},
  keyword      = {product release,planning game partitioning,requirements prioritisation,pair-wise comparisons,analytical hierarchy process,mobile phone,extreme programming,requirements candidates},
  language     = {eng},
  pages        = {145--154},
  publisher    = {ARRAY(0xb9e7848)},
  series       = {8th Internation Conference on Empirical Assessment in Software Engineering (EASE 2004) Workshop - 26th International Conference on Software Engineering},
  title        = {Requirements prioritisation: an experiment on exhaustive pair-wise comparisons versus planning game partitioning},
  year         = {2004},
}