Jacob Munkberg (Former)
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- 2011
-
Mark
Hierarchical stochastic motion blur rasterization
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Towards a High Quality Real-Time Graphics Pipeline
2011)(
- Thesis › Doctoral thesis (compilation)
- 2010
-
Mark
Efficient Bounding of Displaced Bézier Patches
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2009
-
Mark
Automatic pre-tessellation culling
(
- Contribution to journal › Article
- 2008
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Non-uniform fractional tessellation
2008) p.41-45(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Floating-point buffer compression in a unified codec architecture
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2007
-
Mark
Deep Coherent Ray Tracing
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Stochastic Rasterization using Time-Continuous Triangles
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
-
Mark
Tight Frame Normal Map Compression
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding