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Domesticating Play, Designing Everyday Life: The Practice and Performance of Family, Gender and Gaming

Enevold, Jessica LU (2012) In DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference
Abstract
Playing digital games is now a common everyday practice in many homes. This paper deals with the constitution of such practices by taking a closer look at the material objects essential to play and their role in the “design of everyday life” (Shove et al 2007). It uses ethnographic method and anthropological practice theory to attend to the domestic spaces of leisure and play, the home environments, in which the large part of today’s practices of playing digital games takes place. It focuses on the stagings of material, not virtual, artifacts of gaming: screens, consoles, hand-held-devices essential to play and their locations and movements around the home. It demonstrates how everyday practices, seemingly mundane scenographies and... (More)
Playing digital games is now a common everyday practice in many homes. This paper deals with the constitution of such practices by taking a closer look at the material objects essential to play and their role in the “design of everyday life” (Shove et al 2007). It uses ethnographic method and anthropological practice theory to attend to the domestic spaces of leisure and play, the home environments, in which the large part of today’s practices of playing digital games takes place. It focuses on the stagings of material, not virtual, artifacts of gaming: screens, consoles, hand-held-devices essential to play and their locations and movements around the home. It demonstrates how everyday practices, seemingly mundane scenographies and choreographies, practically, aesthetically and technologically determined, order everyday space-time and artifacts, domesticate play and condition performances of family, gender and gaming. In the process, a history of the domestication of play unfolds. (Less)
Please use this url to cite or link to this publication:
author
organization
publishing date
type
Chapter in Book/Report/Conference proceeding
publication status
published
subject
keywords
Play, gender, family, game-time, game-space, performance, practice theory, culture, ethnography, anthropology, everyday life, choreography, scenography, staging-play, material culture, ludotopia, mobility, domestic, design of everyday life, history-of-play.
in
DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference
publisher
Digital Games Research Association - DiGRA
ISSN
2342-9666
project
Gaming Moms : Juggling Time, Play and Family Life
language
English
LU publication?
yes
id
05732492-a13b-4b59-90e8-3e0c8363d4b7 (old id 2827563)
alternative location
http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/12168.15073.pdf
date added to LUP
2012-06-26 14:30:21
date last changed
2016-04-16 00:10:45
@inproceedings{05732492-a13b-4b59-90e8-3e0c8363d4b7,
  abstract     = {Playing digital games is now a common everyday practice in many homes. This paper deals with the constitution of such practices by taking a closer look at the material objects essential to play and their role in the “design of everyday life” (Shove et al 2007). It uses ethnographic method and anthropological practice theory to attend to the domestic spaces of leisure and play, the home environments, in which the large part of today’s practices of playing digital games takes place. It focuses on the stagings of material, not virtual, artifacts of gaming: screens, consoles, hand-held-devices essential to play and their locations and movements around the home. It demonstrates how everyday practices, seemingly mundane scenographies and choreographies, practically, aesthetically and technologically determined, order everyday space-time and artifacts, domesticate play and condition performances of family, gender and gaming. In the process, a history of the domestication of play unfolds.},
  author       = {Enevold, Jessica},
  booktitle    = {DiGRA Nordic '12: Proceedings of 2012 International DiGRA Nordic Conference},
  issn         = {2342-9666},
  keyword      = {Play,gender,family,game-time,game-space,performance,practice theory,culture,ethnography,anthropology,everyday life,choreography,scenography,staging-play,material culture,ludotopia,mobility,domestic,design of everyday life,history-of-play.},
  language     = {eng},
  publisher    = {Digital Games Research Association - DiGRA},
  title        = {Domesticating Play, Designing Everyday Life: The Practice and Performance of Family, Gender and Gaming},
  year         = {2012},
}