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- 2013
-
Mark
Stochastic Depth Buffer Compression using Generalized Plane Encoding
(
- Contribution to journal › Article
- 2012
-
Mark
Per-Vertex Defocus Blur for Stochastic Rasterization
(
- Contribution to journal › Article
-
Mark
Efficient Depth of Field Rasterization Using a Tile Test Based on Half-Space Culling
(
- Contribution to journal › Article
- 2010
-
Mark
Eurographics 2010 Proceedings
- Book/Report › Conference proceeding (editor)
-
Mark
An Optimizing Compiler for Automatic Shader Bounding
(
- Contribution to journal › Article
- 2009
-
Mark
Bounding Volume Hierarchies of Slab Cut Balls
(
- Contribution to journal › Article
- 2008
-
Mark
Practical HDR texture compression
(
- Contribution to journal › Article
-
Mark
Exploiting visibility correlation in direct illumination
(
- Contribution to journal › Article
-
Mark
Practical product importance sampling for direct illumination
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2005
-
Mark
A family of inexpensive sampling schemes
(
- Contribution to journal › Article