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- 2016
-
Mark
Co-designing wearable technology together with visually impaired children
(
- Contribution to journal › Article
-
Mark
Online Evolution for Multi-Action Adversarial Games
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
- 2014
-
Mark
ICT4D/E – or back to/towards the basics?
2014)(
- Other contribution › Miscellaneous
- 2013
-
Mark
Gaming health on Reality TV : Ludic emotions, counter culture and covert spirituality in The Biggest Loser show
2013) Media and Passion, International Conference 2013(
- Contribution to conference › Abstract
- 2011
-
Mark
Stretching capabilities: children with disabilities playing TV and computer games
(
- Contribution to journal › Article
- 2010
-
Mark
Costly Renegotiation in Repeated Bertrand Games
(
- Contribution to journal › Article
-
Mark
The Way You Make Me Feel: Play as Ludic Sins and Mixed Emotions
2010) Ludic Aspects of Everyday Life(
- Contribution to conference › Abstract
- 2008
-
Mark
Homo Ludens Viator : Mobilizing Game Studies
2008) AOIR 9.0 conference(
- Contribution to conference › Other
- 2007
-
Mark
A follow-up study of Nordic multiple sclerosis candidate gene regions
(
- Contribution to journal › Article
- 1998
-
Mark
As if Peoples Mattered: Critical Appraisal of "Peoples" and "Minorities" from the International Human Rights Perspective and Beyond
1998)(
- Thesis › Doctoral thesis (monograph)