Magnus Andersson (Former)
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- 2017
-
Mark
Ray Accelerator : Efficient and Flexible Ray Tracing on a Heterogeneous Architecture
(
- Contribution to journal › Article
- 2015
-
Mark
Masked Depth Culling for Graphics Hardware
(
- Chapter in Book/Report/Conference proceeding › Paper in conference proceeding
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Mark
Filtered Stochastic Shadow Mapping Using a Layered Approach
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- Contribution to journal › Article
-
Mark
Algorithmic Improvements for Stochastic Rasterization & Depth Buffering
2015)(
- Thesis › Doctoral thesis (compilation)
- 2014
-
Mark
Adaptive texture space shading for stochastic rendering
(
- Contribution to journal › Article