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- 2020
- Developing a mobile activity game for stroke survivors—lessons learned (
- Feasibility of ActivABLES to promote home-based exercise and physical activity of community-dwelling stroke survivors with support from caregivers : A mixed methods study (
- Developing ActivABLES for community-dwelling stroke survivors using the Medical Research Council framework for complex interventions (
- 2019
- Designing activity games for stroke survivors (
- Dynamic multimodal drawing in school : Exploring technology support of drawing skills development in children with visual impairments (
- Interactive Balance and Walking Training for Stroke Survivors (
- 2018
- Design for me? (
- Universal Balance? (
- Walk after stroke: initial development of a step counting game for stroke survivors (
- Designing bimanual tangible interaction for stroke survivors (
- Co-Designing wearable technology together with visually impaired children (
- Stroke and universal design (
- 2017
- Co-designing together with persons with visual impairments (
- Conjuring up new technology – using magic objects in co-ideation with stroke survivors (
- Audible beacons and wearables in schools : Helping young visually impaired children play and move independently (
- Tangible interaction for stroke survivors : Design recommendations (
- Designing interactive systems for balance rehabilitation after stroke (
- 2016
- Interaction gestures for a wearable device defined by visually impaired children (
- Co-designing wearable technology together with visually impaired children (
- 2015
- Användarmedverkan – att delta i designprocesser (