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- 2013
- The Time Machine – an Inclusive Tourist Guide Application Supporting Exploration (
- 2012
- Guiding Tourists through Haptic Interaction: Vibration Feedback in the Lund Time Machine (
- A Real-World Study of an Audio-Tactile Tourist Guide (
- Bringing the Mobile Context into Industrial Design and Development (
- 2011
- Navigation by pointing to GPS locations (
- Navigating the world and learning to like it - mobility training through a pervasive game (
- Designing guidance along audio-haptically augmented paths in a city environment (
- 2010
- The Influence of Angle Size in Navigation Applications Using Pointing Gestures (
- Pointing for non-visual orientation and navigation (
- Scanning angles for directional pointing (
- Angle sizes for pointing gestures (
- Usability evaluation of navigation maps for visually impaired users (
- Show me the direction – how accurate does it have to be? (
- Methods for understanding the mobile user experience (
- User and context centred design methodology for location based services (
- An Audio-Haptic Mobile Guide for Non-Visual Navigation and Orientation (
- 2009
- The mobile Oracle: a tool for early user involvement (
- Soundcrumbs – Hansel and Gretel in the 21st century (