LUP Student Papers
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Lund University LUP Student Papers2000-01-01T00:00+00:001dailyBig Data Visualization in Extended Reality
https://lup.lub.lu.se/student-papers/search/publication/9130204
Litchmore, TrevinaTaher Ahmad, Mahnaz Wahidi2023Effectively utilizing Big Data can be a challenge for many companies. Due to its volume, many aspects of the data processing pipeline such as storage, retrieval and usage may quickly become problematic. For example, it could be difficult identifying the relevant metrics when analyzing a service failure. Visualizing and
deriving insights from the data could also prove to be quite onerous. Immersive analytics is one field that aims to solve some of the issues around Big Data by using technologies such as virtual reality, augmented reality and mixed reality.
For our thesis project, we have worked with Axis Communications, a Swedish multinational company within the video surveillance industry to design an immersive analytics application for their R&D Tools department. To define our scope, we employed a co-design approach together with an iterative Double Diamond design process. As a result of academic and user research, concept development and iterative lo-fi prototyping, we decided to implement a hi-fi prototype of an application that would help engineers physically navigate their data. In an extrema identification task, our prototype allowed users to navigate the data more quickly, but in terms of accuracy, users performed roughly the same across both tools. Given that this was a relatively simple task, more research would be needed to investigate the performance of immersive analytics applications in complex data analysis operations.application/pdfhttp://lup.lub.lu.se/student-papers/record/9130204http://lup.lub.lu.se/student-papers/record/9130204/file/9130216.pdfenginfo:eu-repo/semantics/openAccessTechnology and EngineeringImmersive AnalyticsBig DataVirtual RealityCo-designParticipatory DesignData VisualizationBig Data Visualization in Extended RealitystudentPaperH2textPrototyping Tool for Large Scale Interactive Experiences
https://lup.lub.lu.se/student-papers/search/publication/9128220
Unnava, Venkata Satya Anurag GargeyaLiu, Yiyang2023In the age where entertainment is the driving force behind the functioning of large
industries, companies like SONY have figured out a way to market their entertainment
content including movies, music, and games using large-scale interactive marketing and
promotional content. Building and testing such content before it is released on large
and complex devices is a continuously challenging task and there have been efforts
both in academia and industry made to ameliorate this content production workflow.
The thesis aimed to address the common problem associated with large interactive
content and propose a novel solution with virtual reality. This thesis thoroughly
discussed a use case of a visualizer that lets the designers, developers, and stakeholder
experience such large-scale content as a simulation both on a desktop computer and in
virtual reality. We had an in-depth discussion about the design and development cycle
of a visualizer and talked about the methods and technology used to build it. The thesis
also described in detail the evaluation of the first iteration of the product. Although
there were some limitations to the study, we concluded that virtual prototyping is
indeed a good way of tackling design problems for large interactive experiences.application/pdfhttp://lup.lub.lu.se/student-papers/record/9128220http://lup.lub.lu.se/student-papers/record/9128220/file/9128222.pdfenginfo:eu-repo/semantics/openAccessTechnology and EngineeringVirtual RealityAugmented RealityInteractive ContentLarge Scale Interactive ContentVisualizerSimulationsPrototyping Tool for Large Scale Interactive ExperiencesstudentPaperH2text