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- 2024
-
Mark
Utilizing Hydra for Real-Time Reconstruction of Environments in Extended Reality
(
- Master (Two yrs)
-
Mark
Shower Routine Creation: Application Design in a User-Centered Process
(
- Master (Two yrs)
- 2023
-
Mark
The Impact of Instant Messaging Features on a Collaboration Platform's Usability
(
- Master (Two yrs)
-
Mark
Design of AI to prevent and counteract work-related mental illness
(
- Master (Two yrs)
-
Mark
Introducing Voice Control in a Graphical User Interface Using a Keyword-Based Approach
(
- Master (Two yrs)
-
Mark
Sonification of Data - A Usability Study
(
- Master (Two yrs)
-
Mark
Exploring User Experience and Control in IoT Environments through Assisted Reality
(
- Master (Two yrs)
-
Mark
How to Educate an Organization in Working with Security Topics from a User Experience Perspective
(
- Master (Two yrs)
-
Mark
Evaluation of Woof - A Tool For Developing a Prosperous School Class
(
- Master (Two yrs)
-
Mark
Evaluating Virtual Reality as a Medium for Usability Testing on Inflight Entertainment Applications
(
- Master (Two yrs)
-
Mark
Visualization of High Load Transactional Data
(
- Master (Two yrs)
-
Mark
The Effects of Threads in a Chat Application and How to Design Them
(
- Master (Two yrs)
-
Mark
Tether-free Driveline Control for Water Propulsion Devices
(
- Master (Two yrs)
- 2022
-
Mark
A Design-study of Independent Showering Solutions for Elders
(
- Master (Two yrs)
-
Mark
AstroVR: Improving usability of an educational VR experience
(
- Master (Two yrs)
-
Mark
Improving User Experience in Chat Tool by Implementing an Intuitive Search Feature
(
- Master (Two yrs)
-
Mark
Developing a Multi-Passenger Game for Inflight Entertainment Systems
(
- Master (Two yrs)
-
Mark
Improving the Frontend Development Process by Testing
(
- Master (Two yrs)
-
Mark
Interaction design for automatic tracking of free weight exercises using computer vision and IoT systems
(
- Master (Two yrs)
-
Mark
Designing a Multiplayer Game for Inflight Entertainment Systems
(
- Master (Two yrs)
-
Mark
Inclusive library for adolescents with dyslexia, ADHD, and/or autism
(
- Master (Two yrs)
-
Mark
Designing and Implementing an Application for Data-driven Decision-making
(
- Master (Two yrs)
-
Mark
Digitala stöd för hemsjukvårdssjuksköterskans informationshantering
(
- Master (Two yrs)
-
Mark
Evaluating and Designing an Engaging Mobile Application Feed by Using Persuasive Design
(
- Master (Two yrs)
-
Mark
Evaluation of the Hoodin-platform for smarter research and insights, focusing on the user experience
(
- Master (Two yrs)
-
Mark
Simulating UAV Flight in Augmented Reality
(
- Master (Two yrs)
-
Mark
Utilizing user centered design to mitigate security threats
(
- Master (Two yrs)
-
Mark
UX Re-Design of an Image Management System in Healthcare
(
- Master (Two yrs)
- 2021
-
Mark
Public Speaking in Virtual Reality
(
- Master (Two yrs)
-
Mark
Using Hand Gestures To Control Electric Vehicles
(
- Master (Two yrs)
-
Mark
E-bike Simulator - a virtual reality application that evaluates user interfaces in an urban traffic environment
(
- Master (Two yrs)
-
Mark
Designing and evaluating an app prototype for volunteer engagement
(
- Master (Two yrs)
-
Mark
A digital tool for mathematical calculations with focus on interaction design
(
- Master (Two yrs)
-
Mark
Smart Homes: Design & Development of an Application From a User Centered Perspective
(
- Master (Two yrs)
-
Mark
The Influence of Usability on Cognitive Load and Eye-movements
(
- Master (Two yrs)
-
Mark
Implementation of a Microsoft Teams integration into a proprietary platform using user-centered design
(
- Master (Two yrs)
-
Mark
Interactive Technologies for Elderly Care
(
- Master (Two yrs)
-
Mark
Diagnostic tool for issue categorization and capability determination in flexographic printing
(
- Master (Two yrs)
-
Mark
Design of a Camera-Voice Assistant for Seniors
(
- Master (Two yrs)
-
Mark
Optimizing the usability of REST API reference documentation
(
- Master (Two yrs)
-
Mark
The UX of AI-Augmented Question Generation
(
- Master (Two yrs)
-
Mark
Efficiency and planning in the Swedish healthcare system – and design of a digital scheduling tool
(
- Master (Two yrs)
-
Mark
Using AR gaze-based interaction to control IoT devices
(
- Master (Two yrs)
-
Mark
Exploring the Business Value and User Experience of Open Source Health
(
- Master (Two yrs)
-
Mark
An Evaluation of Web-Based Augmented Reality Instructions as an Alternative to Video-Based Counterparts
(
- Master (Two yrs)
-
Mark
Designing gamification to increase engagement for the software solution KLAR
(
- Master (Two yrs)
-
Mark
Rehabilitering och tillgänglighet i mobila exergames
(
- Master (Two yrs)
-
Mark
Designing and evaluating a free weight training application
(
- Master (Two yrs)
-
Mark
Utveckling av en mobilapplikation som stimulerar fysisk aktivitet bland människor med autismspektrumtillstånd
(
- Master (Two yrs)
-
Mark
Digital health interventions to reduce stress in adolescents - Development of an accessible, digital preventive health tool to promote stress recovery
(
- Master (Two yrs)
-
Mark
Visualization of multi-layered data in node networks
(
- Master (Two yrs)
-
Mark
Supporting Intrinsic Motivation in a VR Reaction Training Application
(
- Master (Two yrs)
-
Mark
Utvecklandet av en chatt-applikation: Stötta människor med autism och intellektuell funktionsnedsättning att hitta vänner
(
- Master (Two yrs)
- 2020
-
Mark
Designing and implementing a gamification prototype (Increasing engagement in Grade's platform)
(
- Master (Two yrs)
-
Mark
Navigation and assistance using Augmented Reality
(
- Master (Two yrs)
-
Mark
Visualization of Data Networks
(
- Master (Two yrs)
-
Mark
The Rate of Rates: A Study in User Rating Percentage and Satisfaction Based on Design Choices
(
- Master (Two yrs)
-
Mark
Designing a Digital Meeting Place for B2B Sales Interactions
(
- Master (Two yrs)
-
Mark
Dynamisk upplevelse i Virtual Reality och dess effekt på cancerpatienter
(
- Master (One yr)
-
Mark
Användarcentrerad utveckling av navigationssystem i ambulanssjukvården
(
- Master (Two yrs)
-
Mark
Can augmented reality supplement traditional human-machine interfaces?
(
- Master (Two yrs)
-
Mark
Visualizing our galaxy using Virtual Reality and big data
(
- Master (Two yrs)
-
Mark
Control your home with augmented reality
(
- Master (Two yrs)
-
Mark
Creating a virtual cockpit for drone operators
(
- Master (Two yrs)
-
Mark
Evaluation and development of FacePrint: A tool for the design of facial prostheses
(
- Master (Two yrs)
-
Mark
Konceptutveckling av laddningsbart mobilt trygghetslarm för särskilt boende inom äldreomsorgen
(
- Master (Two yrs)
-
Mark
Digitalized interaction of a patient hygiene solution within a care environment
(
- Master (Two yrs)
-
Mark
UX Redesign of Digital Tool in Primary Health Care
(
- Master (Two yrs)
-
Mark
Task-based usability testing and performance measurements over the internet
(
- Master (Two yrs)
-
Mark
Eye-tracked Gaze Gesture Implementation in an Augmented Reality System
(
- Master (Two yrs)
-
Mark
Making Sense of Multivariate Data: An Iterative Design of the Visualization and Interactions with Parallel Coordinates
(
- Master (Two yrs)
-
Mark
An App for Measuring Guest Satisfaction During a Hotel Stay
(
- Master (Two yrs)
-
Mark
Posner Cueing Paradigm in Augmented Reality Environment
(
- Master (Two yrs)
-
Mark
Connected Health for Patients Diagnosed with Prostate Cancer
(
- Master (Two yrs)
-
Mark
An Asymmetric Virtual Reality Tool for Town Development
(
- Master (Two yrs)
-
Mark
Diagrammatic Programming Interface for Graph Traversal Algorithms
(
- Master (Two yrs)
-
Mark
Interaction design for Collaborative AR Task Solving scenarios
(
- Master (Two yrs)
-
Mark
VR för behandling av akrofobi
(
- Master (Two yrs)
-
Mark
Design of Pulsappen: A mobile healthcare application to make administrative work more efficient for caregivers
(
- Master (Two yrs)
-
Mark
Improved UX of Network Device Monitoring: A Practical Example of Information Visualization
(
- Master (Two yrs)
-
Mark
Robocop + medtech = ? Exploring the possibilities of Augmented Reality in the training of future emergency responders
(
- Master (Two yrs)
- 2019
-
Mark
Private Household Food Waste & How to Reduce It
(
- Master (Two yrs)
-
Mark
Virtual Reality for Prototyping Personalization of an Autonomous Drive Context
(
- Master (Two yrs)
-
Mark
An Asymmetric Virtual Reality Game on Water Scarcity
(
- Master (Two yrs)
-
Mark
Designing a Smartphone Application for Identification of Network Devices
(
- Master (Two yrs)
-
Mark
Social commerce - A user-centered design approach
(
- Master (Two yrs)
-
Mark
Design av ärendehanteringssystem för skilda målgrupper
(
- Master (Two yrs)
-
Mark
User interface for registering and sharing health data for patients with chronic diseases
(
- Master (Two yrs)
-
Mark
Web interface for machine learning as decision making support
(
- Master (Two yrs)
-
Mark
Designing smart call forwarding: creating a new type of product
(
- Master (Two yrs)
-
Mark
An investigative study of how to utilize a smart mirror with user focus
(
- Master (Two yrs)
-
Mark
Improving the usability of secure information storing within blockchain applications
(
- Master (Two yrs)
-
Mark
Interaction with IoT data to help users train smarter
(
- Master (Two yrs)
-
Mark
Passive Entry to the Car Using Machine Learning - Improving the User Experience
(
- Master (Two yrs)
-
Mark
User Interaction in Inflight Entertainment Map Application
(
- Master (Two yrs)
-
Mark
Developing vision substitution products using computer vision
(
- Master (Two yrs)
-
Mark
Cross-Cultural Web Design for a Rule Based Marketing Tool
(
- Master (Two yrs)
-
Mark
Fail-fast in the Design Process of an Interactive Voice Response System
(
- Master (Two yrs)
-
Mark
Exploring Needs and Designing an Interactive Service to Empower Home Dialysis Patients in their Everyday Life
(
- Master (Two yrs)
-
Mark
Data Visualization Of Product Relations
(
- Master (Two yrs)
-
Mark
Simple and Secure Video Sharing
(
- Master (Two yrs)
-
Mark
E-bike Simulator – a virtual reality application that evaluates user interfaces in an urban traffic environment
(
- Master (Two yrs)
-
Mark
UI Builder – an Interface Building Tool for Generating React Native Code for Mobile & Web
(
- Master (Two yrs)
-
Mark
Design Development of an Energy Supplier Application Focusing on the User Experience
(
- Master (Two yrs)
-
Mark
Increasing user engagement and feature discoverability through user onboarding in business-to-business applications
(
- Master (Two yrs)
-
Mark
Can Consumer Wearables Provide Information for Stress Measurements?
(
- Master (Two yrs)
- 2018
-
Mark
Äventyr i Matteskogen: Virtual Reality som utbildningsverktyg
(
- Master (Two yrs)
-
Mark
Advantages of using Virtual Reality as a financial instrument
(
- Master (Two yrs)
-
Mark
Using a virtual fire extinguisher as a tool for safety training
(
- Master (Two yrs)
-
Mark
Cross-Cultural Web Design: Differences in Chinese and Western web use and interface design
(
- Master (Two yrs)
-
Mark
Eco-driving assistant application
(
- Master (Two yrs)
-
Mark
DriVR - A driving school simulator in VR
(
- Master (Two yrs)
-
Mark
Utveckling av belöningssystem för e-hälsoplattform i syfte att motivera hälsofrämjande beteendeförändringar
(
- Master (Two yrs)
-
Mark
A Tour of the Past, Using Augmented Reality for a Story
(
- Master (Two yrs)
-
Mark
Användargränssnitt för ett tekniskt hjälpmedel för kommunal äldreomsorg – En del av forskningsprojektet MoTFall (Modern Teknik mot Fallolyckor)
(
- Master (Two yrs)
-
Mark
Augmented Reality och dess tillämpningar på Oatly
(
- Master (Two yrs)
-
Mark
A Digital App for Early Programming
(
- Master (Two yrs)
-
Mark
Using Augmented Reality as a tool for troubleshooting separator alarms
(
- Master (Two yrs)
-
Mark
Augmenting Security Systems - The Role of Augmented Reality in the Surveillance Industry
(
- Master (Two yrs)
-
Mark
Fitness and Exercising in Virtual Reality
(
- Master (Two yrs)
-
Mark
WikUp - Quick learning in Augmented Reality using Wikidata
(
- Master (Two yrs)
- 2017
-
Mark
Interface in Our Ears
(
- Master (Two yrs)
-
Mark
Användarcentrerad design av beslutsstödsprogram
(
- Master (Two yrs)
-
Mark
Användbara kravspecifikationer vid upphandling av verksamhetssystem inom kommunal vård och omsorg
(
- Master (Two yrs)
-
Mark
How virtual avatars can be used in E-commerce
(
- Master (Two yrs)
-
Mark
Going Electric
(
- Master (Two yrs)
-
Mark
Användargränssnitt för participativ interaktion med en multitouch-skärm
(
- Master (Two yrs)
-
Mark
A self-serviced price calculator for modern IT services
(
- Master (Two yrs)
-
Mark
Visualization of object detection data
(
- Master (Two yrs)
-
Mark
Design av användargränssnitt för loggning och historik i Triagehandboken
(
- Master (Two yrs)
-
Mark
Användarnas förtroende till gränssnitt vid e-handel
(
- Master (Two yrs)
-
Mark
VR from a Learning Perspective
(
- Master (Two yrs)
-
Mark
Exploring Needs and Possibilities of mHealth Services for Persons with Chronic Disease
(
- Master (Two yrs)
-
Mark
Accessibility within Inflight Entertainment
(
- Master (Two yrs)
-
Mark
Skill based routing in telephone exchanges
(
- Master (Two yrs)
-
Mark
Patient user interface for future concept connecting data from wearables to healthcare
(
- Master (Two yrs)
-
Mark
The User Experience Perspective of Internet of Things Development
(
- Master (Two yrs)
-
Mark
Trouble-free charging of electric vehicles
(
- Master (Two yrs)
-
Mark
Design av mobilapplikation för effektiv e-handel
(
- Master (Two yrs)
- 2016
-
Mark
Design and evaluation of an interactive balance board for stroke survivors
(
- Master (Two yrs)
-
Mark
Life Challenge - Designing an app with focus on Gamification and User Engagement
(
- Master (Two yrs)
-
Mark
Next Generation User Interface for Digital Microscopy in Hematology
(
- Master (Two yrs)
-
Mark
Design and Implementation of Customer Support Awareness Dashboard
(
- Master (Two yrs)
-
Mark
Digital communication with parents and their children in online healthcare
(
- Master (Two yrs)
-
Mark
Adaptiva läromedel - Digital matematikbok för högstadiet
(
- Master (Two yrs)
-
Mark
Design and Evaluation - Streamlining the handling of R&D projects
(
- Master (Two yrs)
-
Mark
Design and Development of a Virtual Reality Application to Introduce Gesture-Based Interaction
(
- Master (Two yrs)
-
Mark
Enhancing User Engagement in Mobenga’s Sportsbook
(
- Master (Two yrs)
-
Mark
Remote Handling within the Active Cells Facility at the European Spallation Source, Using Digital Reality Techniques
(
- Master (Two yrs)
-
Mark
A Virtual Reality Desktop Environment for Mac OS X
(
- Master (Two yrs)
-
Mark
Design av Enhetlig Applikation för Mobil Kundkommunikation
(
- Master (Two yrs)
-
Mark
User-Centered Design and Eyetracking Evaluation of a Generic Product Specification at IKEA
(
- Master (Two yrs)
-
Mark
Evaluation Targeting React Native in Comparison to Native Mobile Development
(
- Master (Two yrs)
-
Mark
UbiCompass - IoT Interaction with Wearables
(
- Master (Two yrs)
-
Mark
Location based functionality in public transport applications
(
- Master (Two yrs)
-
Mark
Improving the user experience on mobile devices for IKEA co-workers with responsive design
(
- Master (Two yrs)
-
Mark
Prototyping of a Mobile Restaurant Application from a User Experience Perspective
(
- Master (Two yrs)
-
Mark
Visualizing Discovery Paths
(
- Master (Two yrs)
-
Mark
User centered analysis of customer behaviours in the fast moving consumer goods sector
(
- Master (Two yrs)
-
Mark
A User Centered Approach to increase Conversion Rate in the Freemium Business Model
(
- Master (Two yrs)
-
Mark
Design process of an Android application for measuring and displaying road conditions
(
- Master (Two yrs)
-
Mark
Development of a project planning support tool with user centered design
(
- Master (Two yrs)
-
Mark
Iterative Design of a User Interface Adapted for People with Dementia
(
- Master (Two yrs)
-
Mark
Fall Detection Using Depth Maps Acquired by a Depth Sensing Camera
(
- Master (Two yrs)
-
Mark
Minskad miljöpåverkan genom visualisering av förbrukning i inomhusmiljö
(
- Master (Two yrs)
-
Mark
Improving Usability and Efficiency in Warehouse operation, using Smart Glasses
(
- Master (Two yrs)
- 2015
-
Mark
Developing Real Time Tracking of User Behavior, with Google Analytics for Mobile Phone Devices
(
- Master (Two yrs)
-
Mark
Video Conferencing - User Interface with a Remote Control for TV-sets
(
- Master (Two yrs)
-
Mark
A Geographic 3D Visualization and Browser of the World Wide Web
(
- Master (Two yrs)
-
Mark
Investigating app users: Creating personas for global applications
(
- Master (Two yrs)
-
Mark
Wrist-Trading
(
- Master (Two yrs)
-
Mark
Shopping Using Gesture-Driven Interaction
(
- Master (Two yrs)
-
Mark
Development of mobile application to handle e-books for Malmö City Library
(
- Master (Two yrs)
-
Mark
Google Analytics as a tool for usability evaluation of mobile applications
(
- Master (Two yrs)
-
Mark
Development and Assessment of User Interface for Security-Critical Systems
(
- Master (Two yrs)
-
Mark
Development of a Mobile Customer Application for Dry Cleaning Services
(
- Master (Two yrs)
-
Mark
Convey Data in Qlik® Sense from a Universal Design Perspective
(
- Master (Two yrs)
-
Mark
Simplifying interaction on mobile devices using context-aware computing
(
- Master (Two yrs)
-
Mark
MolecularRift, a Gesture Based Interaction Tool for Controlling Molecules in 3-D
(
- Master (Two yrs)
-
Mark
Design and implementation of a web interface for Axis global testing Live Sites
(
- Master (Two yrs)
-
Mark
Framtida app för 'den okända resan'
(
- Master (Two yrs)
-
Mark
Prototyping tool design: Prototyping user experience in systems with multiple devices & sensors
(
- Master (Two yrs)
- 2014
-
Mark
Combining Inclusion and Individually Adaptive Learning in an Educational Game for Preschool Children
(
- Master (Two yrs)
-
Mark
Zimpl: Utveckling och utvärdering av användbarhet för textinmatning till smartphones
(
- Master (Two yrs)
-
Mark
Ubiquitous Computing in a Home Environment, Controlling Consumer Electronics
(
- Master (Two yrs)
-
Mark
getResults - Design och utveckling av en app för bättre träning
(
- Master (Two yrs)
-
Mark
Design och utveckling av reseplanerare för Androidenheter
(
- Master (Two yrs)
-
Mark
The UXObserver - Design of a usability testing tool for Windows tablets
(
- Master (Two yrs)
-
Mark
En organisations relation till sitt IT-stöd - Diagnos och behandling av PMO
(
- Master (Two yrs)
-
Mark
Cloud Supported Augmented Reality
(
- Master (Two yrs)
-
Mark
Design and Evaluation of a Mobile Ticket System
(
- Master (Two yrs)
-
Mark
Webbanalys - Hur små och medelstora företag kan förbättra sin online verksamhet
(
- Master (Two yrs)
-
Mark
User Experience Design in an Axis Camera Setup Interface
(
- Master (Two yrs)
-
Mark
Utilization of Tags in a Knowledge Bank
(
- Master (Two yrs)
-
Mark
Communicating beyond the word - designing a wearable computing device for Generation Z
(
- Master (Two yrs)
- 2013
-
Mark
Findit - Design and implementation of a mobile application for public transport
(
- Master (Two yrs)
-
Mark
Agile Development and User-Centered Design - a case study at Sony Mobile Communications AB
2013) In LUTMDN/TMAT-5168-SE MAMM01 20131(
Department of Design Sciences
Ergonomics and Aerosol Technology- Master (Two yrs)
-
Mark
Developing a Workflow for Cross-platform 3D Apps using Game Engines
(
- Master (Two yrs)
-
Mark
Analysis and Development using Tools for Augmented Reality on Smartphones
(
- Master (Two yrs)
-
Mark
Implications of cultural differences between West and East on User Experience and Interaction Design
(
- Master (Two yrs)
-
Mark
Responsive e-commerce
(
- Master (Two yrs)
-
Mark
Augmented Reality in Surveillance Systems
(
- Master (Two yrs)
- 2012
-
Mark
Implementing a Wizard of Oz Tool for Augmented Reality
(
- Master (Two yrs)