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- 2023
-
Mark
From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs
(
- Bach. Degree
-
Mark
Användarcentrerad design för ett studieverktyg till gymnasieelever
(
- Master (Two yrs)
-
Mark
“If you’re on this sub, you’re on every watchlist possible.” An open-source investigation into the gamification of terrorism on Reddit’s user-run forum r/unexpectedjihad
(
- Bach. Degree
-
Mark
Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance
(
- Master (Two yrs)
-
Mark
En granskning av Tinders popularitet: Gamification, Användardesign och Teknisk acceptans som utgångs-punkter
(
- Bach. Degree
-
Mark
Gamifications påverkan på engagemang hos anställda
(
- Bach. Degree
-
Mark
How to Educate an Organization in Working with Security Topics from a User Experience Perspective
(
- Master (Two yrs)
- 2022
-
Mark
Interactive approaches for teaching entrepreneurship
(
- Master (One yr)
-
Mark
Spelifiering i m-hälsa
(
- Bach. Degree
-
Mark
Uppfattningar av Gamification inom utbildning: En studie på vilka upplevelser och attityder lärare har mot spelifierade läromedel
(
- Bach. Degree
-
Mark
Spelar företaget säkert Gamification levlar upp inom informationssäkerhetsarbetet
(
- Bach. Degree
-
Mark
Gamification på gymmet: Lärdomar från ett spelifierat gymmedlemskap
(
- Bach. Degree
-
Mark
Effects of Gamified E-learning: From an employee’s perspective
(
- Master (One yr)
- 2021
-
Mark
Gamifying Social Media for Users on Sustainability-A design science research for social media platforms
(
- Master (One yr)
-
Mark
The Impact of Gamification on Motivation to Learn: A study on Using Gamification to Increase Intrinsic Motivation and the Interaction with Personality
(
- Master (Two yrs)
-
Mark
Designing gamification to increase engagement for the software solution KLAR
(
- Master (Two yrs)
- 2020
-
Mark
Designing and implementing a gamification prototype (Increasing engagement in Grade's platform)
(
- Master (Two yrs)
-
Mark
The gamification of sleep : a case study on user engagement with SleepTown in everyday(night) life
(
- Master (Two yrs)
- 2019
-
Mark
Gamification – The solution for a sustainable society?
(
- Bach. Degree
-
Mark
Gamification i e-hälsoapplikationer
(
- Bach. Degree
- 2018
-
Mark
Gamification - En studie om motivation i fitnessappar
(
- Bach. Degree
-
Mark
Eco-driving assistant application
(
- Master (Two yrs)
-
Mark
Gamification: Gamified Elements’ Impact on Online Trust
(
- Master (One yr)
-
Mark
Gamfication vid e-learning
(
- Bach. Degree
-
Mark
Fitness and Exercising in Virtual Reality
(
- Master (Two yrs)
- 2017
-
Mark
Token, carrot, or just in the way? The challenge of visualizing acquired knowledge in the era of digital learning and gamification.
(
- Master (Two yrs)
-
Mark
Enterprise Gamification och dess utmaningar - En kvalitativ studie
(
- Bach. Degree
- 2016
-
Mark
Life Challenge - Designing an app with focus on Gamification and User Engagement
(
- Master (Two yrs)
-
Mark
Gamifications möjligheter inom e-handel
(
- Bach. Degree
-
Mark
Talent acquisition gamified: Insights from playing the game at PwC Hungary
(
- Master (One yr)
- 2015
-
Mark
E-handel Designaspekter som bidrar med marknadsföring
(
- Bach. Degree
-
Mark
Användaracceptans av informationssystem
(
- Bach. Degree
- 2014
-
Mark
Gamification – En strategi för att skapa användarengagemang
(
- Bach. Degree
- 2012
-
Mark
Enterprise gamification of the employee development process at an infocom consultancy company
(
- Univ. Diploma