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- 2024
-
Mark
Exploring Players’ Interaction and Experience in Role-play Game from Perspective of Affordance and Value Co-creation - a Case Study of Fallout 76
(
- Master (Two yrs)
- 2023
-
Mark
Att riva och resa barriärer: En analys av tillgänglighetsanpassningar i spel
(
- Bach. Degree
-
Mark
Politics at Play: Analyzing discussions on political protests in Animal Crossing - New Horizons
(
- Master (Two yrs)
-
Mark
There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games
(
- Master (One yr)
-
Mark
Kärnvapen, inbördeskrig och en hemtrevlig känsla: Skapande och användande av minnen utifrån BioShock Infinite och Metro 2033
(
- Bach. Degree
-
Mark
Nature at Play: Exploring Ecocritical Concepts in Contemporary Video Games
(
- Master (Two yrs)
-
Mark
The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation
(
- Prof. qual. >4 yrs
- 2022
-
Mark
Embodying Blindness: Exploring Multimodal Perception in Video Games
(
- Master (Two yrs)
-
Mark
Exploring the Associations Between Socio-Digital Participation and Adolescent Well-Being
(
- Prof. qual. >4 yrs
- 2021
-
Mark
Esports brand shortcomings and opportunities
(
- Misc.
- 2020
-
Mark
Representation of History in Assassin’s Creed
(
- Bach. Degree
-
Mark
Lootlådor och gambling: Två sidor av samma mynt. En rättssociologisk kvalitativ studie av lootlådor inom dataspel
(
- Bach. Degree
- 2019
-
Mark
Hedonic Motives: Influencing players’ impulse buying purchases of virtual goods
(
- Master (One yr)
-
Mark
Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers
(
- Bach. Degree
- 2018
-
Mark
Digital Landscapes of Imperialism - US Intervention in Video Games
(
- Master (Two yrs)
-
Mark
Personality & Game Design Preference: Towards Understanding Player Engagement and Behavior
(
- Master (Two yrs)
-
Mark
"The World of Real Emotion" A Study of Communication: Conveying Emotions Through Narrative in Final Fantasy
(
- Bach. Degree
-
Mark
Retrospelsamlande: En etnologisk studie av identitetsskapande hos personer som samlar på äldre tv- och datorspel
(
- Bach. Degree
-
Mark
Videospelets upphovsrättsliga karaktär och problematik
(
- Prof. qual. >4 yrs
- 2017
-
Mark
Values shaping consumer interactions on social commerce sites within game retail
(
- Master (Two yrs)
- 2016
-
Mark
En fallstudie i transmedialt berättande genom Mass Effect
(
- Bach. Degree
-
Mark
The Engaged Gamer: An Exploration of Consumers’ Engagement and its Consequences for the Video Game Industry’s Strategic Brand Management
(
- Master (One yr)
- 2015
-
Mark
Video games market in China and its impact on foreign console platform adoption
(
- Master (One yr)
-
Mark
Gender Studies, Video games, and Teaching - An Analysis of Tomb Raider and Uncharted through Gender Studies
(
- Misc.
- 2014
-
Mark
En kultur utan arv, ett arkiv utan innehåll: ABM ur ett digitalt spelbevarande perspektiv
(
- Master (Two yrs)
- 2013
-
Mark
När nu möter då i Call of Duty: World at War och Europa Universalis III. Historididaktiska perspektiv på datorspel.
(
- Master (Two yrs)
- 2010
-
Mark
Business Models for Video Games
(
- Master (One yr)
- 2008
-
Mark
The effects of demographics and relations in children’s video and computer game selection
(
- Master (One yr)