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- 2023
-
Mark
Enhancing Satellite Images Using Super-Resolution
(
- Master (Two yrs)
-
Mark
Dynamic Diffuse Global Illumination Using Probes and Surfels
(
- Master (Two yrs)
-
Mark
Improving Artificial Validation Data Using Scene Analysis
(
- Master (Two yrs)
- 2022
-
Mark
Simulating optical depth for participating media using ray tracing
(
- Master (Two yrs)
-
Mark
Image Upscaling for Ray Traced Foveated Rendering
(
- Master (Two yrs)
-
Mark
Graphical Overlay based on Web Technologies for Live Streams
(
- Master (Two yrs)
- 2021
-
Mark
Spatial Adaptive Sampling in Real Time Ray Tracing
(
- Master (Two yrs)
- 2020
-
Mark
Performance Optimizations for Foveated Real-Time Raytracing
(
- Master (Two yrs)
-
Mark
Rendering Resolution Independent Fonts in Games and 3D-Applications
(
- Master (Two yrs)
- 2019
-
Mark
Search-based Procedural Generation of Gameplay Content
(
- Prof. qual. >4 yrs
- 2018
-
Mark
Generation of Artificial Training Data for Deep Learning
(
- Master (Two yrs)
-
Mark
Improved Sampling for Temporal Anti-Aliasing (A Sobel Improved Temporal Anti-Aliasing)
(
- Prof. qual. >4 yrs
-
Mark
Generation of Artificial Training Data for Deep Learning
(
- Prof. qual. >4 yrs
-
Mark
Filtered Path Tracing using Halide
(
- Prof. qual. >4 yrs
- 2017
-
Mark
General Methods for the Generation of Seamless Procedural Cities
(
- Prof. qual. >4 yrs
-
Mark
Physically Based Water Shading
(
- Prof. qual. >4 yrs
- 2016
-
Mark
Guided Transcoding for Next-Generation Video Coding (HEVC)
(
- Prof. qual. >4 yrs
-
Mark
Real-Time Rendering of Volumetric Clouds
(
- Prof. qual. >4 yrs
-
Mark
A Quantitative Evaluation and Proposition of Cache Policies in Mobile GPUs
(
- Prof. qual. >4 yrs
-
Mark
Multi-layered G-Buffers for Real-Time Reflections
(
- Prof. qual. >4 yrs
- 2015
-
Mark
Real-Time Volumetric Lighting using SVOs
(
- Prof. qual. >4 yrs
-
Mark
GPU Usage for Parallel Functions and Contacts in Modelica
(
- Prof. qual. >4 yrs
-
Mark
Multi-coefficient Parallel Adaptive Wavelet Rendering
(
- Prof. qual. >4 yrs
-
Mark
Rendering Light and Shadows for Transparent Objects
(
- Prof. qual. >4 yrs
-
Mark
Real-time screen space reflections and refractions using sparse voxel octrees
(
- Prof. qual. >4 yrs
-
Mark
Fast GPU Accelerated Stereo Correspondence for Embedded Surveillance Camera Systems
(
- Prof. qual. >4 yrs
- 2014
-
Mark
Packet Ray Tracing with the ARM NEON Architecture
(
- Master (Two yrs)