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- 2023
-
Mark
Canossa Castle and Azuchi Castle: A comparative study of the castle-building phenomenon in Italy and Japan
(
- Master (Two yrs)
- 2021
-
Mark
Comparing the Past and the Timeless: Landscape Use, Change, and Affordance in Central Blekinge, Sweden, Between the Iron Age and the Medieval Period
(
- Master (Two yrs)
-
Mark
Liminal urbanity: Wars, connections and material culture in early modern Helsingborg
(
- Master (Two yrs)
- 2020
-
Mark
Traditional and Digital Building Archaeology, a Balance Between Old and New: A case study of the abbey Saint-Mathieu de Fine-Terre
(
- Master (Two yrs)
- 2019
-
Mark
Dress brooches and identities - a comparative study of collective identities and dress brooches in early medieval urban and rural sites in South West Scania
(
- Master (Two yrs)
- 2018
-
Mark
A Coin for the Afterlife
(
- Master (Two yrs)
- 2015
-
Mark
Observering Digitally - The use of Image-Based 3D Modelling Techniques for the documentation and study of Rune Stones
(
- Master (Two yrs)
-
Mark
Life at Bommars 1767-1874: The material culture of a decorated farmhouse of Hälsingland
(
- Master (Two yrs)
- 2014
-
Mark
Vad levande döda behöver - En analys av levnadsförhållanden på Lunds medeltida hospital
(
- Master (Two yrs)
-
Mark
KÄRNAN - Kings, Knights and the Common People - The everyday use and spatial organization of the medieval castle with 3D visualization
(
- Master (Two yrs)
-
Mark
The River Flows Forever On: Landscape Agency in South-western Sweden, 550-1750 A.D
(
- Master (Two yrs)
-
Mark
The important craft-textile tools and production in kv. Trädgårdsmästaren in Sigtuna
(
- Master (Two yrs)
- 2013
-
Mark
Visualizing Archaeology - with Virtual Reality tools
(
- Master (Two yrs)
-
Mark
Beritzholm - A non-intrusive survey of the earthworks and landscape of an early medieval castle
(
- Master (Two yrs)
-
Mark
The use of 3D laser scanning technology in buildings archaeology: the case of Måketorpsboden in Kulturen museum, Lund
(
- Master (Two yrs)
- 2012
-
Mark
In quest for the lost gamers - An investigation of board gaming in Scania, during the Iron and Middle Ages
(
- Master (Two yrs)
-
Mark
Rumslighet, funktion och symbolik - Medeltida skandinaviskt gravskick med fokus på barn i kyrkor
(
- Master (Two yrs)
-
Mark
Mat på medeltida och tidigmoderna borgar
(
- Master (Two yrs)
-
Mark
En guldfoliefigurs funktioner samt en översikt av tolkningar och fyndplatser
(
- Master (Two yrs)