1 – 50 of 203
- show: 50
- |
- sort: year (new to old)
Close
Embed this list
<iframe src=" "
width=" "
height=" "
allowtransparency="true"
frameborder="0">
</iframe>
- 2024
-
Mark
Utilizing Hydra for Real-Time Reconstruction of Environments in Extended Reality
(
- Master (Two yrs)
-
Mark
Shower Routine Creation: Application Design in a User-Centered Process
(
- Master (Two yrs)
- 2023
-
Mark
The Impact of Instant Messaging Features on a Collaboration Platform's Usability
(
- Master (Two yrs)
-
Mark
Design of AI to prevent and counteract work-related mental illness
(
- Master (Two yrs)
-
Mark
Introducing Voice Control in a Graphical User Interface Using a Keyword-Based Approach
(
- Master (Two yrs)
-
Mark
Sonification of Data - A Usability Study
(
- Master (Two yrs)
-
Mark
How to Educate an Organization in Working with Security Topics from a User Experience Perspective
(
- Master (Two yrs)
-
Mark
Evaluation of Woof - A Tool For Developing a Prosperous School Class
(
- Master (Two yrs)
-
Mark
Evaluating Virtual Reality as a Medium for Usability Testing on Inflight Entertainment Applications
(
- Master (Two yrs)
-
Mark
Visualization of High Load Transactional Data
(
- Master (Two yrs)
-
Mark
Exploring User Experience and Control in IoT Environments through Assisted Reality
(
- Master (Two yrs)
-
Mark
The Effects of Threads in a Chat Application and How to Design Them
(
- Master (Two yrs)
-
Mark
Tether-free Driveline Control for Water Propulsion Devices
(
- Master (Two yrs)
- 2022
-
Mark
Simulating UAV Flight in Augmented Reality
(
- Master (Two yrs)
-
Mark
Designing and Implementing an Application for Data-driven Decision-making
(
- Master (Two yrs)
-
Mark
Digitala stöd för hemsjukvårdssjuksköterskans informationshantering
(
- Master (Two yrs)
-
Mark
Evaluating and Designing an Engaging Mobile Application Feed by Using Persuasive Design
(
- Master (Two yrs)
-
Mark
Evaluation of the Hoodin-platform for smarter research and insights, focusing on the user experience
(
- Master (Two yrs)
-
Mark
Developing a Multi-Passenger Game for Inflight Entertainment Systems
(
- Master (Two yrs)
-
Mark
Improving the Frontend Development Process by Testing
(
- Master (Two yrs)
-
Mark
Designing a Multiplayer Game for Inflight Entertainment Systems
(
- Master (Two yrs)
-
Mark
UX Re-Design of an Image Management System in Healthcare
(
- Master (Two yrs)
-
Mark
Improving User Experience in Chat Tool by Implementing an Intuitive Search Feature
(
- Master (Two yrs)
-
Mark
Interaction design for automatic tracking of free weight exercises using computer vision and IoT systems
(
- Master (Two yrs)
-
Mark
Inclusive library for adolescents with dyslexia, ADHD, and/or autism
(
- Master (Two yrs)
-
Mark
Utilizing user centered design to mitigate security threats
(
- Master (Two yrs)
-
Mark
AstroVR: Improving usability of an educational VR experience
(
- Master (Two yrs)
-
Mark
A Design-study of Independent Showering Solutions for Elders
(
- Master (Two yrs)
- 2021
-
Mark
The UX of AI-Augmented Question Generation
(
- Master (Two yrs)
-
Mark
E-bike Simulator - a virtual reality application that evaluates user interfaces in an urban traffic environment
(
- Master (Two yrs)
-
Mark
Digital health interventions to reduce stress in adolescents - Development of an accessible, digital preventive health tool to promote stress recovery
(
- Master (Two yrs)
-
Mark
The Influence of Usability on Cognitive Load and Eye-movements
(
- Master (Two yrs)
-
Mark
Implementation of a Microsoft Teams integration into a proprietary platform using user-centered design
(
- Master (Two yrs)
-
Mark
Interactive Technologies for Elderly Care
(
- Master (Two yrs)
-
Mark
Supporting Intrinsic Motivation in a VR Reaction Training Application
(
- Master (Two yrs)
-
Mark
Using Hand Gestures To Control Electric Vehicles
(
- Master (Two yrs)
-
Mark
Rehabilitering och tillgänglighet i mobila exergames
(
- Master (Two yrs)
-
Mark
Designing and evaluating a free weight training application
(
- Master (Two yrs)
-
Mark
Utveckling av en mobilapplikation som stimulerar fysisk aktivitet bland människor med autismspektrumtillstånd
(
- Master (Two yrs)
-
Mark
Utvecklandet av en chatt-applikation: Stötta människor med autism och intellektuell funktionsnedsättning att hitta vänner
(
- Master (Two yrs)
-
Mark
Visualization of multi-layered data in node networks
(
- Master (Two yrs)
-
Mark
Using AR gaze-based interaction to control IoT devices
(
- Master (Two yrs)
-
Mark
An Evaluation of Web-Based Augmented Reality Instructions as an Alternative to Video-Based Counterparts
(
- Master (Two yrs)
-
Mark
Designing gamification to increase engagement for the software solution KLAR
(
- Master (Two yrs)
-
Mark
Design of a Camera-Voice Assistant for Seniors
(
- Master (Two yrs)
-
Mark
Optimizing the usability of REST API reference documentation
(
- Master (Two yrs)
-
Mark
Public Speaking in Virtual Reality
(
- Master (Two yrs)
-
Mark
Efficiency and planning in the Swedish healthcare system – and design of a digital scheduling tool
(
- Master (Two yrs)
-
Mark
Exploring the Business Value and User Experience of Open Source Health
(
- Master (Two yrs)
-
Mark
Diagnostic tool for issue categorization and capability determination in flexographic printing
(
- Master (Two yrs)