Advanced

Playing Multiplayer Online Games - Attractive Factors

García Hernáez, Ander and Samaniego Orts, Aritz (2006)
Department of Informatics
Abstract
Since the birth of Internet a few decades ago, playing computer games has become a social action that involves numerous users. There can be several reasons that can explain this behaviour but not many studies have been done on the topic. This thesis provides a discussion about the features that make multiplayer online games attractive to the users and analyzes in which degree they are important according to different points of view; the researcher, expert, active players, and casual players. The study has employed questionnaires, interviews and observations that provide empirical data for the discussion. The study shows that there are two main features included in online games that are important from the user’s point of view: the... (More)
Since the birth of Internet a few decades ago, playing computer games has become a social action that involves numerous users. There can be several reasons that can explain this behaviour but not many studies have been done on the topic. This thesis provides a discussion about the features that make multiplayer online games attractive to the users and analyzes in which degree they are important according to different points of view; the researcher, expert, active players, and casual players. The study has employed questionnaires, interviews and observations that provide empirical data for the discussion. The study shows that there are two main features included in online games that are important from the user’s point of view: the communication and the challenge of playing against other people. On the other hand, the interface is not an issue that incites the user to continue playing. It has been found that there are other facts that are incentives for playing, such as the story schemed through the game or the urge to become better. The possibility of attaining new knowledge about the mechanics of the game as well as improving one’s skills are important factors in the sense that the game should allow it in an intuitive way; neither too easy nor too difficult, as both extremes divert the attention of the players from the game. (Less)
Please use this url to cite or link to this publication:
author
García Hernáez, Ander and Samaniego Orts, Aritz
supervisor
organization
year
type
M2 - Bachelor Degree
subject
keywords
Multiplayer Online Games, Interaction, Informatics, systems theory, Informatik, systemteori
language
English
id
1335412
date added to LUP
2006-06-26
date last changed
2010-08-03 10:49:20
@misc{1335412,
  abstract     = {Since the birth of Internet a few decades ago, playing computer games has become a social action that involves numerous users. There can be several reasons that can explain this behaviour but not many studies have been done on the topic. This thesis provides a discussion about the features that make multiplayer online games attractive to the users and analyzes in which degree they are important according to different points of view; the researcher, expert, active players, and casual players. The study has employed questionnaires, interviews and observations that provide empirical data for the discussion. The study shows that there are two main features included in online games that are important from the user’s point of view: the communication and the challenge of playing against other people. On the other hand, the interface is not an issue that incites the user to continue playing. It has been found that there are other facts that are incentives for playing, such as the story schemed through the game or the urge to become better. The possibility of attaining new knowledge about the mechanics of the game as well as improving one’s skills are important factors in the sense that the game should allow it in an intuitive way; neither too easy nor too difficult, as both extremes divert the attention of the players from the game.},
  author       = {García Hernáez, Ander and Samaniego Orts, Aritz},
  keyword      = {Multiplayer Online Games,Interaction,Informatics, systems theory,Informatik, systemteori},
  language     = {eng},
  note         = {Student Paper},
  title        = {Playing Multiplayer Online Games - Attractive Factors},
  year         = {2006},
}