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Development of Animation Tool for Product Development and Production

Herrlin, Johan and Rothman, Lena (2003)
Product Development
Abstract
The purpose of this Master’s Thesis was to examine different usage applications for
animations and to develop one or several animated products for Sony Ericsson
Mobile Communications AB.
The overall objective was to develop an animated tool for information purposes and
to investigate different interesting fields of application for the animated products. The
goal was also to show the procedure of converting solid models from an existing
CAD-program to animation software and to create animation examples.
The final animation tool concerns animations about mobile phone structures which
are intended for internal use at Sony Ericsson. These animations can be of great use
when new concepts are introduced within the company. The... (More)
The purpose of this Master’s Thesis was to examine different usage applications for
animations and to develop one or several animated products for Sony Ericsson
Mobile Communications AB.
The overall objective was to develop an animated tool for information purposes and
to investigate different interesting fields of application for the animated products. The
goal was also to show the procedure of converting solid models from an existing
CAD-program to animation software and to create animation examples.
The final animation tool concerns animations about mobile phone structures which
are intended for internal use at Sony Ericsson. These animations can be of great use
when new concepts are introduced within the company. The animations can also be
useful when performing different kind of analyses concerning the design of the
mobile phones. To be able to create these kind of animations we used different tools,
like the animation software 3ds max™. To convert the solid models from the existing
CAD-program to 3ds max™ we used a file format called VRML.
We created two animation examples, animation basic and animation advanced,
containing information about the structure of the mobile phone T68i. Animation basic
contains many objects but no lights and colours are added. Animation advanced
contains fewer objects but in this animation we spent lots of time adding materials,
colours and lights. We have also developed a generality theory which describes the
procedure of how to update an existing animated scene with new objects for other
mobile phone models.
3ds max™ 5 has turned out to be a very powerful software which contains lots of
functions. Besides that it is very user-friendly. The results became very attractive,
photo realistic animations. It has turned out that the best way to convert the solid
models from Unigraphics to 3ds max™ 5 is to use the file format VRML. We
recommend to render the animations to several JPG-files, one JPG-file for each
frame, and then make a sequence of them in Adobe® Premiere® 6.5.
Tests have been performed to verify that our developed generality theory worked
without major problems. It has become obvious that least work has to be spent when
two different mobile phone models contain similar components. Problems can appear
when components of the different mobile phones are placed on opposite side, they
will then be out of the camera view. The tests also verified that the target
specifications we set up for the animation procedure were satisfied.
We think that our objectives were fulfilled. It has turned out that one can obtain much
information from animations and we believe that there are many fields of future
applications. (Less)
Please use this url to cite or link to this publication:
author
Herrlin, Johan and Rothman, Lena
supervisor
organization
year
type
H2 - Master's Degree (Two Years)
subject
language
English
id
1514465
date added to LUP
2009-12-04 09:32:26
date last changed
2010-02-01 14:40:06
@misc{1514465,
  abstract     = {The purpose of this Master’s Thesis was to examine different usage applications for
animations and to develop one or several animated products for Sony Ericsson
Mobile Communications AB.
The overall objective was to develop an animated tool for information purposes and
to investigate different interesting fields of application for the animated products. The
goal was also to show the procedure of converting solid models from an existing
CAD-program to animation software and to create animation examples.
The final animation tool concerns animations about mobile phone structures which
are intended for internal use at Sony Ericsson. These animations can be of great use
when new concepts are introduced within the company. The animations can also be
useful when performing different kind of analyses concerning the design of the
mobile phones. To be able to create these kind of animations we used different tools,
like the animation software 3ds max™. To convert the solid models from the existing
CAD-program to 3ds max™ we used a file format called VRML.
We created two animation examples, animation basic and animation advanced,
containing information about the structure of the mobile phone T68i. Animation basic
contains many objects but no lights and colours are added. Animation advanced
contains fewer objects but in this animation we spent lots of time adding materials,
colours and lights. We have also developed a generality theory which describes the
procedure of how to update an existing animated scene with new objects for other
mobile phone models.
3ds max™ 5 has turned out to be a very powerful software which contains lots of
functions. Besides that it is very user-friendly. The results became very attractive,
photo realistic animations. It has turned out that the best way to convert the solid
models from Unigraphics to 3ds max™ 5 is to use the file format VRML. We
recommend to render the animations to several JPG-files, one JPG-file for each
frame, and then make a sequence of them in Adobe® Premiere® 6.5.
Tests have been performed to verify that our developed generality theory worked
without major problems. It has become obvious that least work has to be spent when
two different mobile phone models contain similar components. Problems can appear
when components of the different mobile phones are placed on opposite side, they
will then be out of the camera view. The tests also verified that the target
specifications we set up for the animation procedure were satisfied.
We think that our objectives were fulfilled. It has turned out that one can obtain much
information from animations and we believe that there are many fields of future
applications.},
  author       = {Herrlin, Johan and Rothman, Lena},
  language     = {eng},
  note         = {Student Paper},
  title        = {Development of Animation Tool for Product Development and Production},
  year         = {2003},
}