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Ett internet i förändring - Om användarnas syn på det sociala beteendeklimatet online

Malmström, Christian LU (2014) SANM03 20141
Social Anthropology
Abstract
In a survey, 91 people answered questions about their habits on the internet, with special focus on the behavioral climate and the respondents own thoughts on the develop- ment of the social milieu online. The answers from the survey highlights tendencies which are then investigated through participant observations in the online game League of Legends. I start off with the thought of investigating if we are in a process of self-regulation in terms of the users’ behavior towards one another. In part I mean that both the users and those providing the services that the users utilize work actively in a regulatory purpose. With the help of social logins, deanonymization of the users and different rating and reporting systems, the companies that... (More)
In a survey, 91 people answered questions about their habits on the internet, with special focus on the behavioral climate and the respondents own thoughts on the develop- ment of the social milieu online. The answers from the survey highlights tendencies which are then investigated through participant observations in the online game League of Legends. I start off with the thought of investigating if we are in a process of self-regulation in terms of the users’ behavior towards one another. In part I mean that both the users and those providing the services that the users utilize work actively in a regulatory purpose. With the help of social logins, deanonymization of the users and different rating and reporting systems, the companies that supply the services help the users to apply social pressure on those who break, both the rules and the social norms. (Less)
Please use this url to cite or link to this publication:
author
Malmström, Christian LU
supervisor
organization
course
SANM03 20141
year
type
H2 - Master's Degree (Two Years)
subject
keywords
internet, social anthropology, self-regulation, behavior, anonymity
language
Swedish
id
4467353
date added to LUP
2014-06-17 08:30:01
date last changed
2014-06-17 08:30:01
@misc{4467353,
  abstract     = {{In a survey, 91 people answered questions about their habits on the internet, with special focus on the behavioral climate and the respondents own thoughts on the develop- ment of the social milieu online. The answers from the survey highlights tendencies which are then investigated through participant observations in the online game League of Legends. I start off with the thought of investigating if we are in a process of self-regulation in terms of the users’ behavior towards one another. In part I mean that both the users and those providing the services that the users utilize work actively in a regulatory purpose. With the help of social logins, deanonymization of the users and different rating and reporting systems, the companies that supply the services help the users to apply social pressure on those who break, both the rules and the social norms.}},
  author       = {{Malmström, Christian}},
  language     = {{swe}},
  note         = {{Student Paper}},
  title        = {{Ett internet i förändring - Om användarnas syn på det sociala beteendeklimatet online}},
  year         = {{2014}},
}