Mobile Communication for Kids
(2014) In Diploma work IDEM01 20142Industrial Design
- Abstract
- In my thesis I have been exploring the opportunities
and possibilities in developing new concepts
for mobile communication device for younger
kids. The project has been commissioned through
Designit with the purpose to further explore and
investigate how to tap into the market of mobile
communication for young users.
The project at hand is interesting because we are
looking at a situation where the buyer and the user
are two different persons with what could be very
different viewpoints on what is good or bad, what
is necessary, what is expensive and so on. The
question at hand is; Is this really a battle and in that
case, who is winning?
Hence the main focuses from the beginning was to
identify the most significant areas... (More) - In my thesis I have been exploring the opportunities
and possibilities in developing new concepts
for mobile communication device for younger
kids. The project has been commissioned through
Designit with the purpose to further explore and
investigate how to tap into the market of mobile
communication for young users.
The project at hand is interesting because we are
looking at a situation where the buyer and the user
are two different persons with what could be very
different viewpoints on what is good or bad, what
is necessary, what is expensive and so on. The
question at hand is; Is this really a battle and in that
case, who is winning?
Hence the main focuses from the beginning was to
identify the most significant areas that has impact
on the requirements of the parents- the buyer and
the child- the user’s desires for the product.
The target group selected for this project is children
in the age between 6 and 8 children in the
age between 6 and 8, also known as school-agers.
School-agers are interested in real life tasks and
activities, and pretend and fantasy lessen considerably.
School-agers want to make “real” jewellery,
take “real” photographs, and create “real”
collections.
School-age children have longer attention spans.
They are more likely to stick with things until the
project is finished, the problem solved, or the argument
resolved. Doing things together with friends,
teamwork, and following rules become very important.
This age group is fascinated by rules and can
develop games with extensive rules and rituals.
This means that you can teach children in this age
more responsible and sophisticated tasks such as
taking care of a pet or more relevantly in this case
fragile equipment such as PSP’s, MP3 players and
mobile phones.
As one of the main concerns of parents when it
comes to purchasing mobile phone for their children
is the maturity level and the ability of children
to actually take care of a expensive equipment.
The fact that parents of scool ageers are recommended
to encourage independence of the child
to support its maturing and development creates
an interesting possibility to create a device that will
support the parent in this task. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/4777624
- author
- Pettersson Hellberg, Anders
- supervisor
- organization
- course
- IDEM01 20142
- year
- 2014
- type
- H2 - Master's Degree (Two Years)
- subject
- publication/series
- Diploma work
- report number
- ISRN: LUT-DVIDE/ EX--14/50235—SE
- ISSN
- ISRN
- language
- English
- id
- 4777624
- date added to LUP
- 2014-11-10 16:22:00
- date last changed
- 2014-11-10 16:22:00
@misc{4777624, abstract = {{In my thesis I have been exploring the opportunities and possibilities in developing new concepts for mobile communication device for younger kids. The project has been commissioned through Designit with the purpose to further explore and investigate how to tap into the market of mobile communication for young users. The project at hand is interesting because we are looking at a situation where the buyer and the user are two different persons with what could be very different viewpoints on what is good or bad, what is necessary, what is expensive and so on. The question at hand is; Is this really a battle and in that case, who is winning? Hence the main focuses from the beginning was to identify the most significant areas that has impact on the requirements of the parents- the buyer and the child- the user’s desires for the product. The target group selected for this project is children in the age between 6 and 8 children in the age between 6 and 8, also known as school-agers. School-agers are interested in real life tasks and activities, and pretend and fantasy lessen considerably. School-agers want to make “real” jewellery, take “real” photographs, and create “real” collections. School-age children have longer attention spans. They are more likely to stick with things until the project is finished, the problem solved, or the argument resolved. Doing things together with friends, teamwork, and following rules become very important. This age group is fascinated by rules and can develop games with extensive rules and rituals. This means that you can teach children in this age more responsible and sophisticated tasks such as taking care of a pet or more relevantly in this case fragile equipment such as PSP’s, MP3 players and mobile phones. As one of the main concerns of parents when it comes to purchasing mobile phone for their children is the maturity level and the ability of children to actually take care of a expensive equipment. The fact that parents of scool ageers are recommended to encourage independence of the child to support its maturing and development creates an interesting possibility to create a device that will support the parent in this task.}}, author = {{Pettersson Hellberg, Anders}}, issn = {{ISRN}}, language = {{eng}}, note = {{Student Paper}}, series = {{Diploma work}}, title = {{Mobile Communication for Kids}}, year = {{2014}}, }