Masculinity and Objectification : a narrative study on the representation of masculine identity in video games
(2015) MRSG31 20142Human Rights Studies
- Abstract
- Previous studies on the representation of gender roles video games, and how they are able to affect
the consumers' understanding of their own gender identity, often focus on the portrayal of female
characters and their effect on male and female consumers. This present study deviates from this
common trend and chooses to investigate how expressions of masculine identity are designed
towards the objectification of women, to gain an understanding of how this sort of narrative may
affect male players to adopt a similar attitude. The presupposition is that narrative and graphical
elements of a visual medium has the potential to encourage certain behavioural inclinations in the
person subjected to it. This is supported by a number of... (More) - Previous studies on the representation of gender roles video games, and how they are able to affect
the consumers' understanding of their own gender identity, often focus on the portrayal of female
characters and their effect on male and female consumers. This present study deviates from this
common trend and chooses to investigate how expressions of masculine identity are designed
towards the objectification of women, to gain an understanding of how this sort of narrative may
affect male players to adopt a similar attitude. The presupposition is that narrative and graphical
elements of a visual medium has the potential to encourage certain behavioural inclinations in the
person subjected to it. This is supported by a number of experiments previously conducted by
various scholars, which are presented and accounted for. The investigation itself is performed by
viewing narrative elements of the chosen video game material and analysing its content based on
the theoretical background of masculinity studies and feminist narrative theory, as well as the
definition of objectification presented by philosopher Martha Nussbaum. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/4933240
- author
- Sandberg, Ranchor LU
- supervisor
-
- Lina Sturfelt LU
- Andrea Karlsson LU
- organization
- course
- MRSG31 20142
- year
- 2015
- type
- L2 - 2nd term paper (old degree order)
- subject
- keywords
- Masculinity, Objectification, Feminist narratology, Video game, Priming, Gender role
- language
- English
- id
- 4933240
- date added to LUP
- 2015-02-12 17:22:02
- date last changed
- 2015-02-12 17:22:02
@misc{4933240, abstract = {{Previous studies on the representation of gender roles video games, and how they are able to affect the consumers' understanding of their own gender identity, often focus on the portrayal of female characters and their effect on male and female consumers. This present study deviates from this common trend and chooses to investigate how expressions of masculine identity are designed towards the objectification of women, to gain an understanding of how this sort of narrative may affect male players to adopt a similar attitude. The presupposition is that narrative and graphical elements of a visual medium has the potential to encourage certain behavioural inclinations in the person subjected to it. This is supported by a number of experiments previously conducted by various scholars, which are presented and accounted for. The investigation itself is performed by viewing narrative elements of the chosen video game material and analysing its content based on the theoretical background of masculinity studies and feminist narrative theory, as well as the definition of objectification presented by philosopher Martha Nussbaum.}}, author = {{Sandberg, Ranchor}}, language = {{eng}}, note = {{Student Paper}}, title = {{Masculinity and Objectification : a narrative study on the representation of masculine identity in video games}}, year = {{2015}}, }