Advanced

En fallstudie i transmedialt berättande genom Mass Effect

Rosenqvist, Karolina LU (2016) IMSK01 20152
Division of Intermedia Studies
Abstract
In this essay I have studied the video game Mass Effect franchise as an intermedia and transmedia phenomena. For the analysis of the empirical material I have adopted media scholar Henry Jenkins’ concept of transmedia storytelling.
The purpose of this paper is to show how transmedia storytelling can appear around the 2010th century. To do so I have mapped out the different Mass Effect products in both their chronological order and order of release. I have also studied all the products with a narrative and analysed their relations with each other, in order to exemplify how transmedia storytelling works in the Mass Effect franchise. I also discuss the upsides and downsides of transmedia storytelling in relations to the cultural... (More)
In this essay I have studied the video game Mass Effect franchise as an intermedia and transmedia phenomena. For the analysis of the empirical material I have adopted media scholar Henry Jenkins’ concept of transmedia storytelling.
The purpose of this paper is to show how transmedia storytelling can appear around the 2010th century. To do so I have mapped out the different Mass Effect products in both their chronological order and order of release. I have also studied all the products with a narrative and analysed their relations with each other, in order to exemplify how transmedia storytelling works in the Mass Effect franchise. I also discuss the upsides and downsides of transmedia storytelling in relations to the cultural industries.
The results of my study indicates that most of the Mass Effect products are centered around the video game trilogy. This result is based on the fact that most of the products was released around the same time as Mass Effect 2 and Mass Effect 3, and that their narratives is closely linked with the events of the video games. (Less)
Please use this url to cite or link to this publication:
author
Rosenqvist, Karolina LU
supervisor
organization
alternative title
A case study in transmedia storytelling though Mass Effect
course
IMSK01 20152
year
type
M2 - Bachelor Degree
subject
keywords
Mass Effect, intermediality, transmedia storytelling, popular culture, convergens culture, video games
language
Swedish
additional info
Examinator: Mats Arvidson
id
8839481
date added to LUP
2016-03-24 11:57:27
date last changed
2016-03-24 11:57:27
@misc{8839481,
  abstract     = {In this essay I have studied the video game Mass Effect franchise as an intermedia and transmedia phenomena. For the analysis of the empirical material I have adopted media scholar Henry Jenkins’ concept of transmedia storytelling. 
	The purpose of this paper is to show how transmedia storytelling can appear around the 2010th century. To do so I have mapped out the different Mass Effect products in both their chronological order and order of release. I have also studied all the products with a narrative and analysed their relations with each other, in order to exemplify how transmedia storytelling works in the Mass Effect franchise. I also discuss the upsides and downsides of transmedia storytelling in relations to the cultural industries.
	The results of my study indicates that most of the Mass Effect products are centered around the video game trilogy. This result is based on the fact that most of the products was released around the same time as Mass Effect 2 and Mass Effect 3, and that their narratives is closely linked with the events of the video games.},
  author       = {Rosenqvist, Karolina},
  keyword      = {Mass Effect,intermediality,transmedia storytelling,popular culture,convergens culture,video games},
  language     = {swe},
  note         = {Student Paper},
  title        = {En fallstudie i transmedialt berättande genom Mass Effect},
  year         = {2016},
}