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Dynamic Virtual Realities with Sound Models

Antius, Tobias (1996) In MSc Theses
Department of Automatic Control
Abstract
Facilities to present simulation results as animations on the Internet have been developed. They can take simulation results from the modeling and simulation environment Dymola and convert them to a Virtual Reality Model Language (VRML) representation, which is the new Internet protocol for displaying three dimensional graphical worlds with sound effects. Mathematical models for sound have been developed in Dymola. The model for a string gives good results. However, it is much worse to model a membrane. Sound models must have high bandwiths, which require fine discretizations, which make the models large and complex. Furthermore, sound interacts in complex ways with the environment on its way to our ears. Filters that compensate for the... (More)
Facilities to present simulation results as animations on the Internet have been developed. They can take simulation results from the modeling and simulation environment Dymola and convert them to a Virtual Reality Model Language (VRML) representation, which is the new Internet protocol for displaying three dimensional graphical worlds with sound effects. Mathematical models for sound have been developed in Dymola. The model for a string gives good results. However, it is much worse to model a membrane. Sound models must have high bandwiths, which require fine discretizations, which make the models large and complex. Furthermore, sound interacts in complex ways with the environment on its way to our ears. Filters that compensate for the effects that are introduced during the propagation of the sound from the source to the receiver have been developed with good results. Software to output a general variable to a soundcard under Windows has been developed. The VRML has shown to be a great tool to model advanced virtual reality scenes including both sound and animation. In combination with Dymola, VRML can be used to present dynamic behavior including both animation and sound. (Less)
Please use this url to cite or link to this publication:
author
Antius, Tobias
supervisor
organization
year
type
H3 - Professional qualifications (4 Years - )
subject
keywords
Dynamic simulation, object-oriented modelling, sound models, animation, virtual reality, Dymola, VRML, Internet
publication/series
MSc Theses
report number
TFRT-5568
ISSN
0280-5316
language
English
id
8848746
date added to LUP
2016-03-24 17:55:58
date last changed
2016-03-24 17:55:58
@misc{8848746,
  abstract     = {{Facilities to present simulation results as animations on the Internet have been developed. They can take simulation results from the modeling and simulation environment Dymola and convert them to a Virtual Reality Model Language (VRML) representation, which is the new Internet protocol for displaying three dimensional graphical worlds with sound effects. Mathematical models for sound have been developed in Dymola. The model for a string gives good results. However, it is much worse to model a membrane. Sound models must have high bandwiths, which require fine discretizations, which make the models large and complex. Furthermore, sound interacts in complex ways with the environment on its way to our ears. Filters that compensate for the effects that are introduced during the propagation of the sound from the source to the receiver have been developed with good results. Software to output a general variable to a soundcard under Windows has been developed. The VRML has shown to be a great tool to model advanced virtual reality scenes including both sound and animation. In combination with Dymola, VRML can be used to present dynamic behavior including both animation and sound.}},
  author       = {{Antius, Tobias}},
  issn         = {{0280-5316}},
  language     = {{eng}},
  note         = {{Student Paper}},
  series       = {{MSc Theses}},
  title        = {{Dynamic Virtual Realities with Sound Models}},
  year         = {{1996}},
}