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Life Challenge - Designing an app with focus on Gamification and User Engagement

Jeppsson, Cornelia LU (2016) MAMM01 20162
Ergonomics and Aerosol Technology
Abstract
Gamification and User Engagement are two important and constantly growing subjects, useful when designing applications for mobile devices. This master's thesis tries to combine the two of them while building an Android application called "Life Challenge". The application was built with respect to the principles and conclusions drawn from the research of Gamification and User Engagement, following the process of User-Centred Design. The application was then evaluated by performing several "think aloud" usability tests, and one final one-week usability test. The result was an application with a lot of potential, tempting design and engaging content. It can be conducted that following the principles of gamification and user engagement during... (More)
Gamification and User Engagement are two important and constantly growing subjects, useful when designing applications for mobile devices. This master's thesis tries to combine the two of them while building an Android application called "Life Challenge". The application was built with respect to the principles and conclusions drawn from the research of Gamification and User Engagement, following the process of User-Centred Design. The application was then evaluated by performing several "think aloud" usability tests, and one final one-week usability test. The result was an application with a lot of potential, tempting design and engaging content. It can be conducted that following the principles of gamification and user engagement during the development of an application will give positive results. (Less)
Popular Abstract
Ever wished you lived more healthy, productive, positive and environment-aware? Life Challenge has been developed – an android application that helps users achieve their goals with small daily tasks.
Please use this url to cite or link to this publication:
author
Jeppsson, Cornelia LU
supervisor
organization
course
MAMM01 20162
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Gamification, User Engagement, User-Centered Design, Life Challenge, Habits
language
English
id
8896268
date added to LUP
2016-12-21 09:44:17
date last changed
2016-12-21 09:44:17
@misc{8896268,
  abstract     = {Gamification and User Engagement are two important and constantly growing subjects, useful when designing applications for mobile devices. This master's thesis tries to combine the two of them while building an Android application called "Life Challenge". The application was built with respect to the principles and conclusions drawn from the research of Gamification and User Engagement, following the process of User-Centred Design. The application was then evaluated by performing several "think aloud" usability tests, and one final one-week usability test. The result was an application with a lot of potential, tempting design and engaging content. It can be conducted that following the principles of gamification and user engagement during the development of an application will give positive results.},
  author       = {Jeppsson, Cornelia},
  keyword      = {Gamification,User Engagement,User-Centered Design,Life Challenge,Habits},
  language     = {eng},
  note         = {Student Paper},
  title        = {Life Challenge - Designing an app with focus on Gamification and User Engagement},
  year         = {2016},
}