Spelar det roll? En rättssociologisk studie om mäns självkontroll och tv-och datorspel.
(2017) RÄSK02 20171Department of Sociology of Law
- Abstract (Swedish)
- Videogames and their potential negative effect on people has been discussed for almost six decades. Focus for most of the research is the correlation between violent videogames and aggression, however another factor that has not been researched thoroughly yet is self-control. The aim of this study is to investigate whether there is a connection between extensive video game consumption and self-control among men. The study also attempts to examine male “gamers” views on who should take responsibility for any potential negative effects that could stem from the consumption of videogames. This is being done through a quantitative study using an internet survey where 185 males participated. Out of these 185 respondents, 111 answered that they... (More)
- Videogames and their potential negative effect on people has been discussed for almost six decades. Focus for most of the research is the correlation between violent videogames and aggression, however another factor that has not been researched thoroughly yet is self-control. The aim of this study is to investigate whether there is a connection between extensive video game consumption and self-control among men. The study also attempts to examine male “gamers” views on who should take responsibility for any potential negative effects that could stem from the consumption of videogames. This is being done through a quantitative study using an internet survey where 185 males participated. Out of these 185 respondents, 111 answered that they spend more than ten hours a week playing videogames and are henceforth referred to as gamers in this study. A total of 68 respondents were classified as “none-gamers” and six were classified as “don’t know”. This study shows that there might be a connection between extensive videogame consumption and low self-control although this connection is weak and a potential connection needs to be researched further. However, the results show that none-gamers are more likely to react with irritation and aggression and are also more likely to act on these emotions in the scenarios that are given in the survey. Further the study shows that a big margin of both gamers and none gamers considers parents and guardians to be the responsible party when it comes to mitigating any potential negative effects from videogames. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/8911371
- author
- Gustafsson, Viktor LU
- supervisor
- organization
- course
- RÄSK02 20171
- year
- 2017
- type
- M2 - Bachelor Degree
- subject
- keywords
- New Chicago School, Självkontroll, Tv-och datorspel
- language
- Swedish
- id
- 8911371
- date added to LUP
- 2017-06-13 13:51:27
- date last changed
- 2017-06-13 13:51:27
@misc{8911371, abstract = {{Videogames and their potential negative effect on people has been discussed for almost six decades. Focus for most of the research is the correlation between violent videogames and aggression, however another factor that has not been researched thoroughly yet is self-control. The aim of this study is to investigate whether there is a connection between extensive video game consumption and self-control among men. The study also attempts to examine male “gamers” views on who should take responsibility for any potential negative effects that could stem from the consumption of videogames. This is being done through a quantitative study using an internet survey where 185 males participated. Out of these 185 respondents, 111 answered that they spend more than ten hours a week playing videogames and are henceforth referred to as gamers in this study. A total of 68 respondents were classified as “none-gamers” and six were classified as “don’t know”. This study shows that there might be a connection between extensive videogame consumption and low self-control although this connection is weak and a potential connection needs to be researched further. However, the results show that none-gamers are more likely to react with irritation and aggression and are also more likely to act on these emotions in the scenarios that are given in the survey. Further the study shows that a big margin of both gamers and none gamers considers parents and guardians to be the responsible party when it comes to mitigating any potential negative effects from videogames.}}, author = {{Gustafsson, Viktor}}, language = {{swe}}, note = {{Student Paper}}, title = {{Spelar det roll? En rättssociologisk studie om mäns självkontroll och tv-och datorspel.}}, year = {{2017}}, }