Develop and prototype code generation techniques for a clause-based GPU
(2017) In LU-CS-EX 2017-08 EDA920 20171Department of Computer Science
- Abstract
- Processors grow more and more complex, even more so in the field of GPUs,
where the instruction set, in general, is not publicly available. This enables
them to change more rapidly than CPUs, since backwards compatibility is not
an issue. In this thesis multiple approaches are investigated for code generation
for a clause-based GPU. An optional pre-scheduler is implemented, together
with two approaches for register allocation and one post-scheduler. It is found
that a pre-scheduler can lower the register pressure considerably which makes
a major impact on register allocation. The differences between the two register
allocators is minimal and they can be considered to be equal. - Popular Abstract (Swedish)
- Grafikprestandan spelar en allt större roll i dagens smartphones då den ofta bestämmer
hur responsiv upplevelsen är av krävande applikationer. Detta arbete har utforskat
kodgenereringstekniker för en modern grafikprocessor i syfte att förbättra prestandan.
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/8916780
- author
- Ju, Johan LU and Jonsson, Niklas LU
- supervisor
- organization
- course
- EDA920 20171
- year
- 2017
- type
- H3 - Professional qualifications (4 Years - )
- subject
- keywords
- Code generation, GPU, Register allocation, Instruction scheduling, Compiler optimization
- publication/series
- LU-CS-EX 2017-08
- report number
- LU-CS-EX 2017-08
- ISSN
- 1650-2884
- language
- English
- id
- 8916780
- date added to LUP
- 2017-06-19 09:35:51
- date last changed
- 2017-06-19 09:35:51
@misc{8916780, abstract = {{Processors grow more and more complex, even more so in the field of GPUs, where the instruction set, in general, is not publicly available. This enables them to change more rapidly than CPUs, since backwards compatibility is not an issue. In this thesis multiple approaches are investigated for code generation for a clause-based GPU. An optional pre-scheduler is implemented, together with two approaches for register allocation and one post-scheduler. It is found that a pre-scheduler can lower the register pressure considerably which makes a major impact on register allocation. The differences between the two register allocators is minimal and they can be considered to be equal.}}, author = {{Ju, Johan and Jonsson, Niklas}}, issn = {{1650-2884}}, language = {{eng}}, note = {{Student Paper}}, series = {{LU-CS-EX 2017-08}}, title = {{Develop and prototype code generation techniques for a clause-based GPU}}, year = {{2017}}, }