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Tilting - Hur ilska påverkar prestation i tävlingsinriktade multiplayerspel

Ekne, Johannes LU and Sahlberg, Elliot LU (2017) PSYK11 20171
Department of Psychology
Abstract (Swedish)
Tilting är en vanlig term inom världen av tävlingsinriktade tvspel, dock har det inte forskats mycket om ämnet. Syftet med den här studien är att klargöra om folk känner att deras prestation i ett tävlingsinriktat multiplayerspel negativt påverkas av ilska, och vice versa. En onlineenkät publicerades på forum dedikerade till specifika tävlingsinriktade spel, där deltagarna fick svara på frågor om deras känslotillstånd i olika situationer, och även deras förmåga att prestera i olika känslotillstånd. Genom den insamlade datan drog vi slutsatsen att majoriteten av respondenterna kände att deras prestation hindrades av ilska, samt att låg prestation ledde till negativa känslor. Detta föreslår ett cirkulärt förhållande där prestation och ilska... (More)
Tilting är en vanlig term inom världen av tävlingsinriktade tvspel, dock har det inte forskats mycket om ämnet. Syftet med den här studien är att klargöra om folk känner att deras prestation i ett tävlingsinriktat multiplayerspel negativt påverkas av ilska, och vice versa. En onlineenkät publicerades på forum dedikerade till specifika tävlingsinriktade spel, där deltagarna fick svara på frågor om deras känslotillstånd i olika situationer, och även deras förmåga att prestera i olika känslotillstånd. Genom den insamlade datan drog vi slutsatsen att majoriteten av respondenterna kände att deras prestation hindrades av ilska, samt att låg prestation ledde till negativa känslor. Detta föreslår ett cirkulärt förhållande där prestation och ilska påverkar varandra kontinuerligt.
Nyckelord: Tilting, emotion, prestation, ilska, tävlingsinriktat, spel (Less)
Abstract
Tilting is a common term in competitive video gaming, although not much research has been conducted on the subject. The aim of this study is to ascertain whether people feel that their performance in a competitive video game is negatively affected by anger, and vice versa. An online survey was published on forums dedicated to certain competitive video games, within which the subjects answered questions regarding their mood in different circumstances, as well as their level of performance in different affective states. From the data we concluded that the majority of the respondents felt both that their performance was hampered by their anger, and poor performance negatively affected their emotional state. This might suggest a circular... (More)
Tilting is a common term in competitive video gaming, although not much research has been conducted on the subject. The aim of this study is to ascertain whether people feel that their performance in a competitive video game is negatively affected by anger, and vice versa. An online survey was published on forums dedicated to certain competitive video games, within which the subjects answered questions regarding their mood in different circumstances, as well as their level of performance in different affective states. From the data we concluded that the majority of the respondents felt both that their performance was hampered by their anger, and poor performance negatively affected their emotional state. This might suggest a circular relationship in which performance and anger affect one another continually.
Keywords: Tilting, emotion, performance, anger, competitive, game (Less)
Please use this url to cite or link to this publication:
author
Ekne, Johannes LU and Sahlberg, Elliot LU
supervisor
organization
course
PSYK11 20171
year
type
M2 - Bachelor Degree
subject
language
Swedish
id
8925330
date added to LUP
2017-09-13 11:56:41
date last changed
2017-09-13 11:56:41
@misc{8925330,
  abstract     = {{Tilting is a common term in competitive video gaming, although not much research has been conducted on the subject. The aim of this study is to ascertain whether people feel that their performance in a competitive video game is negatively affected by anger, and vice versa. An online survey was published on forums dedicated to certain competitive video games, within which the subjects answered questions regarding their mood in different circumstances, as well as their level of performance in different affective states. From the data we concluded that the majority of the respondents felt both that their performance was hampered by their anger, and poor performance negatively affected their emotional state. This might suggest a circular relationship in which performance and anger affect one another continually.
Keywords: Tilting, emotion, performance, anger, competitive, game}},
  author       = {{Ekne, Johannes and Sahlberg, Elliot}},
  language     = {{swe}},
  note         = {{Student Paper}},
  title        = {{Tilting - Hur ilska påverkar prestation i tävlingsinriktade multiplayerspel}},
  year         = {{2017}},
}