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The Play Rebounder

Schmidt, Jonatan (2018) In Diploma work IDEL01 20182
Industrial Design
Abstract
The purpose of this project was to create an object that improves the performances of football players, preferably on all levels, be it
professionals or amateurs. The main theme was science and technology, to explore how they together can be used to accomplish this task.

The project consisted of doing research on site at amateur football clubs, which included observations of training sessions as well as
interviews with managers and players. This was combined with market research and scientific journal texts, along with personal experience and knowledge of playing the game. The main focus point of the re- search was the science of practice and performance; to find out what abilities are relevant and how they might be practised more... (More)
The purpose of this project was to create an object that improves the performances of football players, preferably on all levels, be it
professionals or amateurs. The main theme was science and technology, to explore how they together can be used to accomplish this task.

The project consisted of doing research on site at amateur football clubs, which included observations of training sessions as well as
interviews with managers and players. This was combined with market research and scientific journal texts, along with personal experience and knowledge of playing the game. The main focus point of the re- search was the science of practice and performance; to find out what abilities are relevant and how they might be practised more effectively through the use of technological aid. Either through effectivizing the practice routine itself or through measuring and assessing the performance retrospectively.

The brainstorming and idea generation were based on combining personal experience, research gathered from the internet as well as the observations and interviews at the football clubs. The ideation
consisted mainly of sketching, as well as small scale test models.

The end result is a concept of a rebounder, a practise tool, which
incorporates added interactivity and performance feedback in the form of an impact detection system and an accompanying microcontroller and display. The concept is based partly on feedback from the discussions with managers and players, as well as inspired by science highlighting the importance of mental functions for perfoming in the game.

A full scale model was built. The model showcases the physical
mechanics, such as ball rebound, angling, folding and overall handling of the rebounder, while the technological side of the rebounder was illustrated through renderings. (Less)
Please use this url to cite or link to this publication:
author
Schmidt, Jonatan
supervisor
organization
course
IDEL01 20182
year
type
M2 - Bachelor Degree
subject
publication/series
Diploma work
report number
ISRN: LUT-DVIDE/ EX--18/50422-SE
other publication id
ISRN
language
English
id
8963288
date added to LUP
2018-11-19 16:29:15
date last changed
2018-11-19 16:29:15
@misc{8963288,
  abstract     = {{The purpose of this project was to create an object that improves the performances of football players, preferably on all levels, be it 
professionals or amateurs. The main theme was science and technology, to explore how they together can be used to accomplish this task. 
 
The project consisted of doing research on site at amateur football clubs, which included observations of training sessions as well as 
interviews with managers and players. This was combined with market research and scientific journal texts, along with personal experience and knowledge of playing the game. The main focus point of the re- search was the science of practice and performance; to find out what abilities are relevant and how they might be practised more effectively through the use of technological aid. Either through effectivizing the practice routine itself or through measuring and assessing the performance retrospectively. 

The brainstorming and idea generation were based on combining personal experience, research gathered from the internet as well as the observations and interviews at the football clubs. The ideation 
consisted mainly of sketching, as well as small scale test models. 

The end result is a concept of a rebounder, a practise tool, which 
incorporates added interactivity and performance feedback in the form of an impact detection system and an accompanying microcontroller and display. The concept is based partly on feedback from the discussions with managers and players, as well as inspired by science highlighting the importance of mental functions for perfoming in the game. 

A full scale model was built. The model showcases the physical 
mechanics, such as ball rebound, angling, folding and overall handling of the rebounder, while the technological side of the rebounder was illustrated through renderings.}},
  author       = {{Schmidt, Jonatan}},
  language     = {{eng}},
  note         = {{Student Paper}},
  series       = {{Diploma work}},
  title        = {{The Play Rebounder}},
  year         = {{2018}},
}