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Interaction design for Collaborative AR Task Solving scenarios

Karida, Lia LU (2020) MAMM01 20201
Ergonomics and Aerosol Technology
Abstract (Swedish)
Den teknologiska kombinationen mellan den verkliga världen och virtuella element kallas för Augmented Reality (AR). AR-tekniken har funnits i decennier men med de senaste årens framgång inom området, ser framtiden lovande ut. Det finns fortfarande en hel del att undersöka när det kommer till hur man interagerar med AR-miljöer ur ett användarcentrerat
perspektiv. Målet med detta projekt var att utforska hur AR kan assistera och förenkla samarbeten mellan användare i möbelmonteringsuppgifter.

I detta examensarbete genomfördes en konceptuell utveckling av en ny interaktionsteknik för att stödja samarbeten i en AR-miljö.

Examensarbetet delades in i fyra faser och den använda arbetsmetoden var iterativ användarcentrerad designprocess.

... (More)
Den teknologiska kombinationen mellan den verkliga världen och virtuella element kallas för Augmented Reality (AR). AR-tekniken har funnits i decennier men med de senaste årens framgång inom området, ser framtiden lovande ut. Det finns fortfarande en hel del att undersöka när det kommer till hur man interagerar med AR-miljöer ur ett användarcentrerat
perspektiv. Målet med detta projekt var att utforska hur AR kan assistera och förenkla samarbeten mellan användare i möbelmonteringsuppgifter.

I detta examensarbete genomfördes en konceptuell utveckling av en ny interaktionsteknik för att stödja samarbeten i en AR-miljö.

Examensarbetet delades in i fyra faser och den använda arbetsmetoden var iterativ användarcentrerad designprocess.

Den (1) första fasen handlade om att välja ett scenario som i detta examensarbete var möbelmontering samt att samla in data om målgruppen. Ett online formulär skapades och genererade data från 185 respondenter. Den andra fasen (2) gick ut på att undersöka hur användaren skulle kunna kommunicera med systemet. Fem olika interaktionsmodaliteter
testades av tre testpar genom att använda en Lo-fi-prototyp som var skapad främst av kartong och papper. Syftet med (3) tredje fasen var att studera hur två personer samarbetar med varandra med hjälp av systemet. En fokusgruppsdiskussion hölls och som resulterade i en
Mid-fi-prototyp gjort av skisser. I (4) fjärde fasen skapades en Hi-fi-prototyp i AR. Prototypen var utvecklad i Unity och var en AR-monteringsupplevelse med virtuella instruktioner. Fjärde fasen innebar också att utvärdera AR-monteringsupplevelsen genom användbarhetstester. Fem par testade prototypen och som sedan fick betygsätta användbarheten för systemet. Testanvändarna gav prototypen medelbetyget "Bra", vilket är det näst högsta betygsnivån. (Less)
Abstract
The technological combination between the real world and virtual elements is called Augmented Reality (AR). The AR technology has been existing for decades, but the advancements the past years have been even more promising. There is still a lot to investigate when it comes to how to interact
with AR environments through a user-centered perspective. The goal of this project has been to explore how AR could assist and facilitate collaboration between users in a furniture assembly task.

In this thesis, a conceptual development of a novel interaction technique to support collaboration in an AR environment is presented.

The project was divided into four phases and the methodology used was iterative human-centered design.

The (1)... (More)
The technological combination between the real world and virtual elements is called Augmented Reality (AR). The AR technology has been existing for decades, but the advancements the past years have been even more promising. There is still a lot to investigate when it comes to how to interact
with AR environments through a user-centered perspective. The goal of this project has been to explore how AR could assist and facilitate collaboration between users in a furniture assembly task.

In this thesis, a conceptual development of a novel interaction technique to support collaboration in an AR environment is presented.

The project was divided into four phases and the methodology used was iterative human-centered design.

The (1) first phase was about choosing a scenario, which in this thesis project was \textit{furniture assembly}, and to gather data about the target audience. An online survey was conducted which generated data from 185 respondents. The (2) second phase was to explore how the user could communicate with the system and therefore five different interaction modalities were tested by three test pairs using a Lo-fi prototype developed mainly of cardboard and paper. The aim with the (3) third phase was to study how two people collaborate with each other with assistance from the system. A focus group discussion was held and resulted in a Mid-fi prototype with sketches. The (4) fourth phase was to create a Hi-fi prototype in AR. The prototype was developed in Unity and was an AR experience of an assembly task with virtual step-by-step instructions. The fourth phase also contained to evaluate the AR assembly experience through a usability test. Five pairs of users tested the prototype and were asked to rate the usability of the system. The mean rating from the users was "Good" which is the second highest level. (Less)
Please use this url to cite or link to this publication:
author
Karida, Lia LU
supervisor
organization
course
MAMM01 20201
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Augmented reality Collaboration Usability Iterative design process Interaction design
language
English
id
9011945
date added to LUP
2020-06-01 14:01:25
date last changed
2020-06-01 14:01:25
@misc{9011945,
  abstract     = {{The technological combination between the real world and virtual elements is called Augmented Reality (AR). The AR technology has been existing for decades, but the advancements the past years have been even more promising. There is still a lot to investigate when it comes to how to interact
with AR environments through a user-centered perspective. The goal of this project has been to explore how AR could assist and facilitate collaboration between users in a furniture assembly task. 

In this thesis, a conceptual development of a novel interaction technique to support collaboration in an AR environment is presented.

The project was divided into four phases and the methodology used was iterative human-centered design.

The (1) first phase was about choosing a scenario, which in this thesis project was \textit{furniture assembly}, and to gather data about the target audience. An online survey was conducted which generated data from 185 respondents. The (2) second phase was to explore how the user could communicate with the system and therefore five different interaction modalities were tested by three test pairs using a Lo-fi prototype developed mainly of cardboard and paper. The aim with the (3) third phase was to study how two people collaborate with each other with assistance from the system. A focus group discussion was held and resulted in a Mid-fi prototype with sketches. The (4) fourth phase was to create a Hi-fi prototype in AR. The prototype was developed in Unity and was an AR experience of an assembly task with virtual step-by-step instructions. The fourth phase also contained to evaluate the AR assembly experience through a usability test. Five pairs of users tested the prototype and were asked to rate the usability of the system. The mean rating from the users was "Good" which is the second highest level.}},
  author       = {{Karida, Lia}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Interaction design for Collaborative AR Task Solving scenarios}},
  year         = {{2020}},
}