Upplevelser av Virtual Reality-teknik vid rehabilitering
(2021) ATPK62 20211Sustainable occupations and health in a life course perspective
Department of Health Sciences
- Abstract
- Background: The purpose of rehabilitation is to support people with disabilities to return to their everyday activities and live as good a life as possible. For a rehabilitation process to be successful the patient needs to feel motivated. Virtual Reality (VR) is used in healthcare within e.g. stroke rehabilitation. Aim/Purpose: How do adult patients with disabilities and clinicians experience VR during rehabilitation? Method: The study was designed as a literature review where the databases CINAHL, PsycINFO and PubMed were used to search for articles. 12 articles were analyzed with directed manifest content analysis based on the components of the PEO-model. The expressed experiences of the studies were then coded inductively. Results: The... (More)
- Background: The purpose of rehabilitation is to support people with disabilities to return to their everyday activities and live as good a life as possible. For a rehabilitation process to be successful the patient needs to feel motivated. Virtual Reality (VR) is used in healthcare within e.g. stroke rehabilitation. Aim/Purpose: How do adult patients with disabilities and clinicians experience VR during rehabilitation? Method: The study was designed as a literature review where the databases CINAHL, PsycINFO and PubMed were used to search for articles. 12 articles were analyzed with directed manifest content analysis based on the components of the PEO-model. The expressed experiences of the studies were then coded inductively. Results: The PEO-model’s personal, environmental and activity components formed three themes in the content analysis. The experiences were coded together and under the three themes a total of 11 subheadings were identified. Conclusion: The experiences from patients and rehabilitation staff showed both opportunities and challenges in using VR in rehabilitation. VR contributed to patients becoming more motivated and engaged in exercise. Challenges were that the system needed to be user-friendly and adaptable for the patients. Being able to get technical support was another identified challenge. (Less)
- Abstract (Swedish)
- Bakgrund: Målet med rehabilitering är att hjälpa personer med funktionsnedsättning att
återvända till sina vardagsaktiviteter och leva ett så bra liv som möjligt utifrån personens
förutsättningar. Virtual Reality (VR) används i hälso-och sjukvården, bland annat inom
strokerehabilitering.
Syfte: Hur upplever vuxna patienter med funktionsnedsättning och
rehabiliteringspersonal VR vid rehabilitering?
Metod: En litteraturöversikt genomfördes och databaserna CINAHL, PsycINFO, Pubmed
användes för att söka efter artiklar. De 12 studier som identifierades analyserades utifrån
en riktad manifest innehållsanalys och granskades utifrån PEO-modellens komponenter.
Sedan kodades studiernas uttryckta upplevelser induktivt.
Resultat:... (More) - Bakgrund: Målet med rehabilitering är att hjälpa personer med funktionsnedsättning att
återvända till sina vardagsaktiviteter och leva ett så bra liv som möjligt utifrån personens
förutsättningar. Virtual Reality (VR) används i hälso-och sjukvården, bland annat inom
strokerehabilitering.
Syfte: Hur upplever vuxna patienter med funktionsnedsättning och
rehabiliteringspersonal VR vid rehabilitering?
Metod: En litteraturöversikt genomfördes och databaserna CINAHL, PsycINFO, Pubmed
användes för att söka efter artiklar. De 12 studier som identifierades analyserades utifrån
en riktad manifest innehållsanalys och granskades utifrån PEO-modellens komponenter.
Sedan kodades studiernas uttryckta upplevelser induktivt.
Resultat: PEO-modellens person-, miljö- och aktivitetskomponenter utgjorde tre teman i
innehållsanalysen. Under dessa teman identifierades totalt 11 subkategorier som kodades
induktivt utifrån uttryckta upplevelser.
Slutsats: Upplevelserna från patienter och rehabiliteringspersonal visade både
möjligheter och utmaningar med att använda VR vid rehabilitering. VR-användandet
bidrog till att patienter blev mer motiverade och engagerade till träning. Utmaningar med
interventionen var att systemet skulle vara användarvänligt och anpassningsbart för
patienter samt att patienter hade tillgång till teknisk support. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9052500
- author
- Gashi, Petrit LU and From Mokhtar, Alexander LU
- supervisor
- organization
- alternative title
- En litteraturöversikt av möjligheter och utmaningar för patienter och rehabiliteringspersonal
- course
- ATPK62 20211
- year
- 2021
- type
- M2 - Bachelor Degree
- subject
- keywords
- Rehabilitation, Virtual Reality, patients’ experiences, clinicians’ experiences
- language
- Swedish
- id
- 9052500
- date added to LUP
- 2021-06-16 14:37:11
- date last changed
- 2021-06-16 14:37:11
@misc{9052500, abstract = {{Background: The purpose of rehabilitation is to support people with disabilities to return to their everyday activities and live as good a life as possible. For a rehabilitation process to be successful the patient needs to feel motivated. Virtual Reality (VR) is used in healthcare within e.g. stroke rehabilitation. Aim/Purpose: How do adult patients with disabilities and clinicians experience VR during rehabilitation? Method: The study was designed as a literature review where the databases CINAHL, PsycINFO and PubMed were used to search for articles. 12 articles were analyzed with directed manifest content analysis based on the components of the PEO-model. The expressed experiences of the studies were then coded inductively. Results: The PEO-model’s personal, environmental and activity components formed three themes in the content analysis. The experiences were coded together and under the three themes a total of 11 subheadings were identified. Conclusion: The experiences from patients and rehabilitation staff showed both opportunities and challenges in using VR in rehabilitation. VR contributed to patients becoming more motivated and engaged in exercise. Challenges were that the system needed to be user-friendly and adaptable for the patients. Being able to get technical support was another identified challenge.}}, author = {{Gashi, Petrit and From Mokhtar, Alexander}}, language = {{swe}}, note = {{Student Paper}}, title = {{Upplevelser av Virtual Reality-teknik vid rehabilitering}}, year = {{2021}}, }