Developing a Multi-Passenger Game for Inflight Entertainment Systems
(2022) MAMM01 20221Certec - Rehabilitation Engineering and Design
Ergonomics and Aerosol Technology
- Abstract
- The airline industry has been on a steady rise the last couple of decades and so has the range of different kinds of digital entertainment options onboard commercial airliners. As the technology onboard airliners has become more and more advanced, the possibility to offer passengers different kinds of digital experiences have risen. Most airline companies nowadays offer large movie libraries, single player games and more on long haul flights, however there is still room for innovation within this area.
This thesis aims to investigate several aspects of multi-passenger games to be played onboard airliners. In order to do this, a thorough iterative design process was conducted which among other things included a literature study, crafting... (More) - The airline industry has been on a steady rise the last couple of decades and so has the range of different kinds of digital entertainment options onboard commercial airliners. As the technology onboard airliners has become more and more advanced, the possibility to offer passengers different kinds of digital experiences have risen. Most airline companies nowadays offer large movie libraries, single player games and more on long haul flights, however there is still room for innovation within this area.
This thesis aims to investigate several aspects of multi-passenger games to be played onboard airliners. In order to do this, a thorough iterative design process was conducted which among other things included a literature study, crafting of a game concept, the creation of multiple lo-fi prototypes, and towards the end an implementation of a working hi-fi prototype of a quiz game with questions tied to flight routes. In order to achieve a user centered design, the different prototypes were tested along the way on users in the targeted user group. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9088954
- author
- Domell, Axel LU and Bastmark, Johannes
- supervisor
-
- Günter Alce LU
- organization
- course
- MAMM01 20221
- year
- 2022
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- in-flight entertainment system, multi-passenger game, Tactel, user-centered design
- language
- English
- id
- 9088954
- date added to LUP
- 2022-06-16 09:51:39
- date last changed
- 2022-06-16 09:51:39
@misc{9088954, abstract = {{The airline industry has been on a steady rise the last couple of decades and so has the range of different kinds of digital entertainment options onboard commercial airliners. As the technology onboard airliners has become more and more advanced, the possibility to offer passengers different kinds of digital experiences have risen. Most airline companies nowadays offer large movie libraries, single player games and more on long haul flights, however there is still room for innovation within this area. This thesis aims to investigate several aspects of multi-passenger games to be played onboard airliners. In order to do this, a thorough iterative design process was conducted which among other things included a literature study, crafting of a game concept, the creation of multiple lo-fi prototypes, and towards the end an implementation of a working hi-fi prototype of a quiz game with questions tied to flight routes. In order to achieve a user centered design, the different prototypes were tested along the way on users in the targeted user group.}}, author = {{Domell, Axel and Bastmark, Johannes}}, language = {{eng}}, note = {{Student Paper}}, title = {{Developing a Multi-Passenger Game for Inflight Entertainment Systems}}, year = {{2022}}, }