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Adapting an In-Flight Entertainment system to include Older Users

Hallqvist, Siri LU and Anderson, Anna LU (2023) MMKM05 20231
Innovation
Abstract
Every year, the average age of the population is increasing as people live longer and fewer children are born. With age, it is not uncommon for cognitive abilities to deteriorate, affecting the ability to learn new things and process new information. As digitalization continues, some people are left behind and thus experience difficulties in using the newly developed digital environments. This is a problem that creates a demand for a more inclusive design of digital products that is to be used by everyone, including older adults with reduced cognitive abilities.

This thesis aims to investigate how older adults are experiencing an existing In-Flight Entertainment system (IFEs) and with that knowledge implement improvements in the design... (More)
Every year, the average age of the population is increasing as people live longer and fewer children are born. With age, it is not uncommon for cognitive abilities to deteriorate, affecting the ability to learn new things and process new information. As digitalization continues, some people are left behind and thus experience difficulties in using the newly developed digital environments. This is a problem that creates a demand for a more inclusive design of digital products that is to be used by everyone, including older adults with reduced cognitive abilities.

This thesis aims to investigate how older adults are experiencing an existing In-Flight Entertainment system (IFEs) and with that knowledge implement improvements in the design where problem areas have been found, resulting in a broadened system where older adults feel more comfortable. A thoroughly iterative design process, mainly inspired by Design Thinking, has been conducted with a user-centered design approach in mind. The project included amongst other things a literature study, empathizing with the users in the forms of interviews, surveys, workshops, and user tests to define the existing problems, and then creating different Lo-Fi prototypes with implemented improvements aimed at more testing with the target group.

The result is presented as a Hi-Fi prototype with solutions for the problem areas discovered, together with arguments for the various design decisions. Some improvements that have been implemented in the Hi-Fi prototype are fewer steps within the system that create greater transparency, clear scroll indicators when needed, and a design skeleton that gives the system consistency. Beyond that, an overall conclusion of this thesis was the importance of including end-users in the design process to prevent bias from taking place. (Less)
Popular Abstract (Swedish)
Samtidigt som genomsnittsåldern för världens befolkning ökar, fortsätter digitaliseringen i rasande takt.
Digitaliseringen bidrar till väldigt mycket positivt i människors liv, men tenderar att utelämna vissa
slutanvändare om inte deras aspekter tas med i designprocessen tidigt.
Please use this url to cite or link to this publication:
author
Hallqvist, Siri LU and Anderson, Anna LU
supervisor
organization
course
MMKM05 20231
year
type
H2 - Master's Degree (Two Years)
subject
keywords
older adults, in-flight entertainment system, inclusion
language
English
id
9122370
date added to LUP
2023-06-14 09:57:39
date last changed
2023-06-14 09:57:39
@misc{9122370,
  abstract     = {{Every year, the average age of the population is increasing as people live longer and fewer children are born. With age, it is not uncommon for cognitive abilities to deteriorate, affecting the ability to learn new things and process new information. As digitalization continues, some people are left behind and thus experience difficulties in using the newly developed digital environments. This is a problem that creates a demand for a more inclusive design of digital products that is to be used by everyone, including older adults with reduced cognitive abilities.

This thesis aims to investigate how older adults are experiencing an existing In-Flight Entertainment system (IFEs) and with that knowledge implement improvements in the design where problem areas have been found, resulting in a broadened system where older adults feel more comfortable. A thoroughly iterative design process, mainly inspired by Design Thinking, has been conducted with a user-centered design approach in mind. The project included amongst other things a literature study, empathizing with the users in the forms of interviews, surveys, workshops, and user tests to define the existing problems, and then creating different Lo-Fi prototypes with implemented improvements aimed at more testing with the target group. 

The result is presented as a Hi-Fi prototype with solutions for the problem areas discovered, together with arguments for the various design decisions. Some improvements that have been implemented in the Hi-Fi prototype are fewer steps within the system that create greater transparency, clear scroll indicators when needed, and a design skeleton that gives the system consistency. Beyond that, an overall conclusion of this thesis was the importance of including end-users in the design process to prevent bias from taking place.}},
  author       = {{Hallqvist, Siri and Anderson, Anna}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Adapting an In-Flight Entertainment system to include Older Users}},
  year         = {{2023}},
}