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On Disparity

Olsson, Leo (2023) In Diploma work IDEL01 20231
Industrial Design
Abstract
We interact with products constantly. It is, in many ways, in-
escapable. But what defines those experiences, that dispari-
ty, between us and things? By working extensively with text
and with various explorative user tests, my ambition was
to define that meeting of human and object, and imagine a
different way of designing user experience.

After writing and testing, I found that disparity was defined
by a multitude of things: disparity is frustration, disparity is
discovery. It is how objects manipulate what we do and how
we do it – trust and time, motion and emotion.

This new knowledge then informed a series of objects: A
watering can that you turn backward, that challenges perce-
ived knowledge and, ultimately,... (More)
We interact with products constantly. It is, in many ways, in-
escapable. But what defines those experiences, that dispari-
ty, between us and things? By working extensively with text
and with various explorative user tests, my ambition was
to define that meeting of human and object, and imagine a
different way of designing user experience.

After writing and testing, I found that disparity was defined
by a multitude of things: disparity is frustration, disparity is
discovery. It is how objects manipulate what we do and how
we do it – trust and time, motion and emotion.

This new knowledge then informed a series of objects: A
watering can that you turn backward, that challenges perce-
ived knowledge and, ultimately, earns your trust; a vinegar
dispenser where the liquid comes out from beneath, whose
function you explore and discover; and finally, a salt shaker
that manipulates the user’s motion and their emotions com-
pletely.

Disparity became a concept that enabled me to create very
different experiences. (Less)
Please use this url to cite or link to this publication:
author
Olsson, Leo
supervisor
organization
course
IDEL01 20231
year
type
M2 - Bachelor Degree
subject
publication/series
Diploma work
report number
ISRN: LUT-DVIDE/EX--23/50658-SE
other publication id
ISRN
language
English
id
9134221
date added to LUP
2023-08-14 16:06:29
date last changed
2023-08-14 16:06:29
@misc{9134221,
  abstract     = {{We interact with products constantly. It is, in many ways, in-
escapable. But what defines those experiences, that dispari-
ty, between us and things? By working extensively with text 
and with various explorative user tests, my ambition was 
to define that meeting of human and object, and imagine a 
different way of designing user experience. 

After writing and testing, I found that disparity was defined 
by a multitude of things: disparity is frustration, disparity is 
discovery. It is how objects manipulate what we do and how 
we do it – trust and time, motion and emotion. 

This new knowledge then informed a series of objects: A 
watering can that you turn backward, that challenges perce-
ived knowledge and, ultimately, earns your trust; a vinegar 
dispenser where the liquid comes out from beneath, whose 
function you explore and discover; and finally, a salt shaker 
that manipulates the user’s motion and their emotions com-
pletely.

Disparity became a concept that enabled me to create very 
different experiences.}},
  author       = {{Olsson, Leo}},
  language     = {{eng}},
  note         = {{Student Paper}},
  series       = {{Diploma work}},
  title        = {{On Disparity}},
  year         = {{2023}},
}