On Disparity
(2023) In Diploma work IDEL01 20231Industrial Design
- Abstract
- We interact with products constantly. It is, in many ways, in-
escapable. But what defines those experiences, that dispari-
ty, between us and things? By working extensively with text
and with various explorative user tests, my ambition was
to define that meeting of human and object, and imagine a
different way of designing user experience.
After writing and testing, I found that disparity was defined
by a multitude of things: disparity is frustration, disparity is
discovery. It is how objects manipulate what we do and how
we do it – trust and time, motion and emotion.
This new knowledge then informed a series of objects: A
watering can that you turn backward, that challenges perce-
ived knowledge and, ultimately,... (More) - We interact with products constantly. It is, in many ways, in-
escapable. But what defines those experiences, that dispari-
ty, between us and things? By working extensively with text
and with various explorative user tests, my ambition was
to define that meeting of human and object, and imagine a
different way of designing user experience.
After writing and testing, I found that disparity was defined
by a multitude of things: disparity is frustration, disparity is
discovery. It is how objects manipulate what we do and how
we do it – trust and time, motion and emotion.
This new knowledge then informed a series of objects: A
watering can that you turn backward, that challenges perce-
ived knowledge and, ultimately, earns your trust; a vinegar
dispenser where the liquid comes out from beneath, whose
function you explore and discover; and finally, a salt shaker
that manipulates the user’s motion and their emotions com-
pletely.
Disparity became a concept that enabled me to create very
different experiences. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9134221
- author
- Olsson, Leo
- supervisor
- organization
- course
- IDEL01 20231
- year
- 2023
- type
- M2 - Bachelor Degree
- subject
- publication/series
- Diploma work
- report number
- ISRN: LUT-DVIDE/EX--23/50658-SE
- other publication id
- ISRN
- language
- English
- id
- 9134221
- date added to LUP
- 2023-08-14 16:06:29
- date last changed
- 2023-08-14 16:06:29
@misc{9134221,
abstract = {{We interact with products constantly. It is, in many ways, in-
escapable. But what defines those experiences, that dispari-
ty, between us and things? By working extensively with text
and with various explorative user tests, my ambition was
to define that meeting of human and object, and imagine a
different way of designing user experience.
After writing and testing, I found that disparity was defined
by a multitude of things: disparity is frustration, disparity is
discovery. It is how objects manipulate what we do and how
we do it – trust and time, motion and emotion.
This new knowledge then informed a series of objects: A
watering can that you turn backward, that challenges perce-
ived knowledge and, ultimately, earns your trust; a vinegar
dispenser where the liquid comes out from beneath, whose
function you explore and discover; and finally, a salt shaker
that manipulates the user’s motion and their emotions com-
pletely.
Disparity became a concept that enabled me to create very
different experiences.}},
author = {{Olsson, Leo}},
language = {{eng}},
note = {{Student Paper}},
series = {{Diploma work}},
title = {{On Disparity}},
year = {{2023}},
}