The Legal Status of Video game Derived User Generated Content: exploring new avenues for EU copyright law
(2024) JAEM03 20241Department of Law
Faculty of Law
- Abstract
- Digital technologies have significantly facilitated the creation and distribution of User Generated Content. Whereas the online environment offers promising opportunities for business and cultural development, it also carries important implications for EU copyright law.
Whilst this topic has been explored in the literature, it is typically considered from the lens of rights holders, who often struggle with enforcement of their copyrights. This thesis approaches the issue from a different prism: it analyzes the implications of the current legal landscape for creators of derivative content. In particular, it attempts to navigate the current legal landscape surrounding video game derived User Generated Content, highlighting the consequences... (More) - Digital technologies have significantly facilitated the creation and distribution of User Generated Content. Whereas the online environment offers promising opportunities for business and cultural development, it also carries important implications for EU copyright law.
Whilst this topic has been explored in the literature, it is typically considered from the lens of rights holders, who often struggle with enforcement of their copyrights. This thesis approaches the issue from a different prism: it analyzes the implications of the current legal landscape for creators of derivative content. In particular, it attempts to navigate the current legal landscape surrounding video game derived User Generated Content, highlighting the consequences of the broad powers endowed to video game publishers.
The situation is more complex than is apparent; although the enforcement of copyrights on the Internet remains a problem, there are other concerns to be considered by policymakers. Indeed, it seems that the online environment has evolved so that rights holders will have to accept a compromise that accommodates other equally valuable interests. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9161329
- author
- Rodrigues Ferreira Lomelino De Freitas, Eduardo LU
- supervisor
-
- Ana Nordberg LU
- organization
- course
- JAEM03 20241
- year
- 2024
- type
- H2 - Master's Degree (Two Years)
- subject
- language
- English
- id
- 9161329
- date added to LUP
- 2024-06-25 12:19:27
- date last changed
- 2024-06-25 12:19:27
@misc{9161329, abstract = {{Digital technologies have significantly facilitated the creation and distribution of User Generated Content. Whereas the online environment offers promising opportunities for business and cultural development, it also carries important implications for EU copyright law. Whilst this topic has been explored in the literature, it is typically considered from the lens of rights holders, who often struggle with enforcement of their copyrights. This thesis approaches the issue from a different prism: it analyzes the implications of the current legal landscape for creators of derivative content. In particular, it attempts to navigate the current legal landscape surrounding video game derived User Generated Content, highlighting the consequences of the broad powers endowed to video game publishers. The situation is more complex than is apparent; although the enforcement of copyrights on the Internet remains a problem, there are other concerns to be considered by policymakers. Indeed, it seems that the online environment has evolved so that rights holders will have to accept a compromise that accommodates other equally valuable interests.}}, author = {{Rodrigues Ferreira Lomelino De Freitas, Eduardo}}, language = {{eng}}, note = {{Student Paper}}, title = {{The Legal Status of Video game Derived User Generated Content: exploring new avenues for EU copyright law}}, year = {{2024}}, }