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Min-Maximalism A study of the musical limitations and possibilities imposed by the creative process of composing for the SNES leading to a composition made with similar tools and principles

Øien, Gabriel Carstensen LU (2024) MUUK03 20231
Malmö Academy of Music
Abstract
In this written study, I have researched video game music from the 90’s and early 2000’s to see what I can learn from the process of composing music for video games, as well as how the hardware and software capabilities of the game consoles shaped the music. First it presents my own background and relation to the subject, next it establishes what functionally separates video game music from conventional music. Finally, it analyses two compositions from the game EarthBound before presenting and discussing the result of my research which is my own composition “Attack of The Bell Demon”. The main conclusions are that the composers were influenced by the creative process associated with video game music, as well as their backgrounds in sound... (More)
In this written study, I have researched video game music from the 90’s and early 2000’s to see what I can learn from the process of composing music for video games, as well as how the hardware and software capabilities of the game consoles shaped the music. First it presents my own background and relation to the subject, next it establishes what functionally separates video game music from conventional music. Finally, it analyses two compositions from the game EarthBound before presenting and discussing the result of my research which is my own composition “Attack of The Bell Demon”. The main conclusions are that the composers were influenced by the creative process associated with video game music, as well as their backgrounds in sound design and intimate knowledge of synthesis and sampling. (Less)
Please use this url to cite or link to this publication:
author
Øien, Gabriel Carstensen LU
supervisor
organization
course
MUUK03 20231
year
type
M2 - Bachelor Degree
subject
keywords
[Composition, Jazz, Video Game Music, Chiptune, SNES, Nintendo, EarthBound, Mother 2]
language
English
additional info
Reflective part, 4 hp, of degree project, 15 hp,
for the achievement of the degree Bachelor in Music, jazz improvisation.
id
9176365
date added to LUP
2024-10-09 18:36:48
date last changed
2024-10-09 18:36:48
@misc{9176365,
  abstract     = {{In this written study, I have researched video game music from the 90’s and early 2000’s to see what I can learn from the process of composing music for video games, as well as how the hardware and software capabilities of the game consoles shaped the music. First it presents my own background and relation to the subject, next it establishes what functionally separates video game music from conventional music. Finally, it analyses two compositions from the game EarthBound before presenting and discussing the result of my research which is my own composition “Attack of The Bell Demon”. The main conclusions are that the composers were influenced by the creative process associated with video game music, as well as their backgrounds in sound design and intimate knowledge of synthesis and sampling.}},
  author       = {{Øien, Gabriel Carstensen}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Min-Maximalism A study of the musical limitations and possibilities imposed by the creative process of composing for the SNES leading to a composition made with similar tools and principles}},
  year         = {{2024}},
}