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Eye movements in an Action Game Tutorial

Sennersten, Charlotte (2004)
Cognitive Science
Abstract
Action games are controversial and discussed, at the same time they fascinate players all over the world. One way to find out what this attraction is about is to use eye

tracking to explore them. This method can show explicit eye gaze direction within the game environment and at the same time point out what the mind determine as important in the different interactions in an action game tutorial. This study wants to lay out the foundations of players´ eye behaviours in the light of training, learning, social behaviour and if there are any visual reinforcements between interactive media compared to a natural situation. Action games are today classified as entertainment products with built in simulation paths at the same time as some... (More)
Action games are controversial and discussed, at the same time they fascinate players all over the world. One way to find out what this attraction is about is to use eye

tracking to explore them. This method can show explicit eye gaze direction within the game environment and at the same time point out what the mind determine as important in the different interactions in an action game tutorial. This study wants to lay out the foundations of players´ eye behaviours in the light of training, learning, social behaviour and if there are any visual reinforcements between interactive media compared to a natural situation. Action games are today classified as entertainment products with built in simulation paths at the same time as some organisations bring in

commercial games for professional training or evaluating its profit. A study made last year at Rochester University showed that non-video game players could improve their visual attention. In this study, eight subjects were playing and the recording tracked every eye movement and step in choice. The results revealed that facial interest is secondary in task progression, eye behaviour patterns are similair to eye behaviour in car driving and re-fixations occured after search and shooting partly independent of background. The essay will be characterized of topic discussions. (Less)
Please use this url to cite or link to this publication:
author
Sennersten, Charlotte
supervisor
organization
year
type
H1 - Master's Degree (One Year)
subject
keywords
numerical analysis, Computer science, Visual attention, Eye-tracking, Gaze direction, systems, control, Datalogi, numerisk analys, system, kontroll
language
English
id
1328850
date added to LUP
2006-04-12 00:00:00
date last changed
2009-04-20 11:13:14
@misc{1328850,
  abstract     = {{Action games are controversial and discussed, at the same time they fascinate players all over the world. One way to find out what this attraction is about is to use eye

tracking to explore them. This method can show explicit eye gaze direction within the game environment and at the same time point out what the mind determine as important in the different interactions in an action game tutorial. This study wants to lay out the foundations of players´ eye behaviours in the light of training, learning, social behaviour and if there are any visual reinforcements between interactive media compared to a natural situation. Action games are today classified as entertainment products with built in simulation paths at the same time as some organisations bring in

commercial games for professional training or evaluating its profit. A study made last year at Rochester University showed that non-video game players could improve their visual attention. In this study, eight subjects were playing and the recording tracked every eye movement and step in choice. The results revealed that facial interest is secondary in task progression, eye behaviour patterns are similair to eye behaviour in car driving and re-fixations occured after search and shooting partly independent of background. The essay will be characterized of topic discussions.}},
  author       = {{Sennersten, Charlotte}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Eye movements in an Action Game Tutorial}},
  year         = {{2004}},
}