Developing a Workflow for Cross-platform 3D Apps using Game Engines
(2013) MAMM01 20131Department of Design Sciences
Ergonomics and Aerosol Technology
- Abstract
- Cross-platform developing is not a new approach. However, considering
it is common for developers to release an application exclusively
for a single platform, the use of cross-platform developing is noticeably
low. In this master’s thesis, aspects regarding the development of a
cross-platform 3D application is examined and discussed. A comparision
between different motion capture systems used for character animations
is presented along with a pipeline for the process of creating a character
to be used in a mobile application. This thesis also provides guidelines
and recommendations for independent game developers. - Abstract (Swedish)
- Multiplatformsutveckling är inte en ny strategi. Men med tanke på hur vanligt förekommande det är för utvecklare att släppa en applikation för endast en platform så kan man konstatera att användningen av multiplatformsutveckling är förvånansvärt liten. I detta examensarbete diskuteras och analyseras aspekter som rör utveckling av en multiplatformsbaserad 3D-applikation. En jämförelse av olika motion capture-system för framtagande av karaktärsanimationer kommer att presenteras tillsammans med ett arbetssätt för skapande av en karaktär för användning i en mobil applikation. Detta examensarbete presenterar även riktlinjer och rekommendationer riktade till oberoende spelutvecklare.
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/3918169
- author
- Håkansson, Linus LU and Larsson, Filip LU
- supervisor
- organization
- course
- MAMM01 20131
- year
- 2013
- type
- H2 - Master's Degree (Two Years)
- subject
- keywords
- Unity, Kinect, cross-platform, Qualisys, game
- language
- English
- id
- 3918169
- date added to LUP
- 2014-08-07 10:17:22
- date last changed
- 2014-08-07 10:17:22
@misc{3918169, abstract = {{Cross-platform developing is not a new approach. However, considering it is common for developers to release an application exclusively for a single platform, the use of cross-platform developing is noticeably low. In this master’s thesis, aspects regarding the development of a cross-platform 3D application is examined and discussed. A comparision between different motion capture systems used for character animations is presented along with a pipeline for the process of creating a character to be used in a mobile application. This thesis also provides guidelines and recommendations for independent game developers.}}, author = {{Håkansson, Linus and Larsson, Filip}}, language = {{eng}}, note = {{Student Paper}}, title = {{Developing a Workflow for Cross-platform 3D Apps using Game Engines}}, year = {{2013}}, }