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Developing a Workflow for Cross-platform 3D Apps using Game Engines

Håkansson, Linus LU and Larsson, Filip LU (2013) MAMM01 20131
Department of Design Sciences
Ergonomics and Aerosol Technology
Abstract
Cross-platform developing is not a new approach. However, considering
it is common for developers to release an application exclusively
for a single platform, the use of cross-platform developing is noticeably
low. In this master’s thesis, aspects regarding the development of a
cross-platform 3D application is examined and discussed. A comparision
between different motion capture systems used for character animations
is presented along with a pipeline for the process of creating a character
to be used in a mobile application. This thesis also provides guidelines
and recommendations for independent game developers.
Abstract (Swedish)
Multiplatformsutveckling är inte en ny strategi. Men med tanke på hur vanligt förekommande det är för utvecklare att släppa en applikation för endast en platform så kan man konstatera att användningen av multiplatformsutveckling är förvånansvärt liten. I detta examensarbete diskuteras och analyseras aspekter som rör utveckling av en multiplatformsbaserad 3D-applikation. En jämförelse av olika motion capture-system för framtagande av karaktärsanimationer kommer att presenteras tillsammans med ett arbetssätt för skapande av en karaktär för användning i en mobil applikation. Detta examensarbete presenterar även riktlinjer och rekommendationer riktade till oberoende spelutvecklare.
Please use this url to cite or link to this publication:
author
Håkansson, Linus LU and Larsson, Filip LU
supervisor
organization
course
MAMM01 20131
year
type
H2 - Master's Degree (Two Years)
subject
keywords
Unity, Kinect, cross-platform, Qualisys, game
language
English
id
3918169
date added to LUP
2014-08-07 10:17:22
date last changed
2014-08-07 10:17:22
@misc{3918169,
  abstract     = {{Cross-platform developing is not a new approach. However, considering
it is common for developers to release an application exclusively
for a single platform, the use of cross-platform developing is noticeably
low. In this master’s thesis, aspects regarding the development of a
cross-platform 3D application is examined and discussed. A comparision
between different motion capture systems used for character animations
is presented along with a pipeline for the process of creating a character
to be used in a mobile application. This thesis also provides guidelines
and recommendations for independent game developers.}},
  author       = {{Håkansson, Linus and Larsson, Filip}},
  language     = {{eng}},
  note         = {{Student Paper}},
  title        = {{Developing a Workflow for Cross-platform 3D Apps using Game Engines}},
  year         = {{2013}},
}