Det digitaliserade hatet: en kvalitativ studie gällande dataspels självreglering av näthat.
(2017) RÄSK02 20171Department of Sociology of Law
- Abstract (Swedish)
- The aim of this essay is to explore cyberbullying and online hate in games with a focus on how the game developers attempt to self-regulate this hate. With the Swedish laws not being in place to protect the victims and sanctioning the offenders this aspect is a clear example of in-formal control. The essay used Barry Zimmerman’s theory about self-regulation. The empirical part of this essay consisted of ten qualitative interviews done online through text. A focus was also put on exploring the subjects thoughts on cyberbullying. The result showed that reporting other players for transgression was a popular method to regulate the population. This was also seen as a working system that was preferred over the use of the court and laws.
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/8914196
- author
- Johansson, Anton LU
- supervisor
- organization
- course
- RÄSK02 20171
- year
- 2017
- type
- M2 - Bachelor Degree
- subject
- keywords
- cyberbullying, gaming, online hate, self-regulation
- language
- Swedish
- id
- 8914196
- date added to LUP
- 2017-06-19 10:17:10
- date last changed
- 2017-07-10 04:10:22
@misc{8914196, abstract = {{The aim of this essay is to explore cyberbullying and online hate in games with a focus on how the game developers attempt to self-regulate this hate. With the Swedish laws not being in place to protect the victims and sanctioning the offenders this aspect is a clear example of in-formal control. The essay used Barry Zimmerman’s theory about self-regulation. The empirical part of this essay consisted of ten qualitative interviews done online through text. A focus was also put on exploring the subjects thoughts on cyberbullying. The result showed that reporting other players for transgression was a popular method to regulate the population. This was also seen as a working system that was preferred over the use of the court and laws.}}, author = {{Johansson, Anton}}, language = {{swe}}, note = {{Student Paper}}, title = {{Det digitaliserade hatet: en kvalitativ studie gällande dataspels självreglering av näthat.}}, year = {{2017}}, }