Dynamisk upplevelse i Virtual Reality och dess effekt på cancerpatienter
(2020) MAMM01 20192Ergonomics and Aerosol Technology
- Abstract
- Modern cancer healthcare prevents deaths but living with the disease creates a
need for mental healthcare. Virtual reality (VR) and its abilities to create and
maintain convincing illusions has been used for several other purposes within
therapy and healthcare. Would it be possible to engineer a virtual environment
for therapy within a cancer context? This thesis follows the design process behind
such an app called EldaVR developed by the author, it also describes a short
test session held at a cancer rehab clinic and draws conclusions from the session
regarding usability. The process is an iterative, user-driven design process which
means that it is developed in cycles with assistance from cancer patients. The
environment... (More) - Modern cancer healthcare prevents deaths but living with the disease creates a
need for mental healthcare. Virtual reality (VR) and its abilities to create and
maintain convincing illusions has been used for several other purposes within
therapy and healthcare. Would it be possible to engineer a virtual environment
for therapy within a cancer context? This thesis follows the design process behind
such an app called EldaVR developed by the author, it also describes a short
test session held at a cancer rehab clinic and draws conclusions from the session
regarding usability. The process is an iterative, user-driven design process which
means that it is developed in cycles with assistance from cancer patients. The
environment consists of a single scene where the user nds themselves in the
forest under a bare night sky next to ammable objects which when thrown
into the re erupts in colors. Findings from the test at the cancer clinic was
that new people have issues using VR for the rst time due to the design of the
system hand-controllers and that the environment is not very clear about tasks.
Potential improvenments will try and erase the issues new users might have. (Less) - Popular Abstract (Swedish)
- Cancerrehabilitering har under de senaste åren experimenterat med virtuella upplevelser.
Hur mottas dessa och hur ska en utvecklare gå tillväga för att arbeta i
en sådan här kontext
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9007680
- author
- Clifford, Douglas LU
- supervisor
- organization
- course
- MAMM01 20192
- year
- 2020
- type
- H1 - Master's Degree (One Year)
- subject
- keywords
- VR, Cancer rehab, Therapy, Design process
- language
- Swedish
- id
- 9007680
- date added to LUP
- 2020-04-14 10:24:46
- date last changed
- 2020-04-14 10:24:46
@misc{9007680, abstract = {{Modern cancer healthcare prevents deaths but living with the disease creates a need for mental healthcare. Virtual reality (VR) and its abilities to create and maintain convincing illusions has been used for several other purposes within therapy and healthcare. Would it be possible to engineer a virtual environment for therapy within a cancer context? This thesis follows the design process behind such an app called EldaVR developed by the author, it also describes a short test session held at a cancer rehab clinic and draws conclusions from the session regarding usability. The process is an iterative, user-driven design process which means that it is developed in cycles with assistance from cancer patients. The environment consists of a single scene where the user nds themselves in the forest under a bare night sky next to ammable objects which when thrown into the re erupts in colors. Findings from the test at the cancer clinic was that new people have issues using VR for the rst time due to the design of the system hand-controllers and that the environment is not very clear about tasks. Potential improvenments will try and erase the issues new users might have.}}, author = {{Clifford, Douglas}}, language = {{swe}}, note = {{Student Paper}}, title = {{Dynamisk upplevelse i Virtual Reality och dess effekt på cancerpatienter}}, year = {{2020}}, }