#GamerGate: En tematisk innehållsanalys av GamerGate och det internetbaserade kvinnohatet
(2020) GNVK02 20201Department of Gender Studies
- Abstract
- This essay examines the online based misogyny within the Twitter hashtag GamerGate created in late 2014 as a response to the allegations made against female video game developer Zoe Quinn regarding infidelity and using sexual relations as a way to gain favourable commentary with respects to a game of hers. Using a method of thematic content analysis combined with GamerGate as our case study we were able to construct the analysis into three themes focusing on different aspects of the discourse, these being titled as; Misogyny within GamerGate, Not All Women and The Fight over GamerGates Purpose.
Through the analysis we were able to conclude that there are two main opposing narratives, both of which have resorted to ad hominem in order to... (More) - This essay examines the online based misogyny within the Twitter hashtag GamerGate created in late 2014 as a response to the allegations made against female video game developer Zoe Quinn regarding infidelity and using sexual relations as a way to gain favourable commentary with respects to a game of hers. Using a method of thematic content analysis combined with GamerGate as our case study we were able to construct the analysis into three themes focusing on different aspects of the discourse, these being titled as; Misogyny within GamerGate, Not All Women and The Fight over GamerGates Purpose.
Through the analysis we were able to conclude that there are two main opposing narratives, both of which have resorted to ad hominem in order to push each agenda. There is a clear lack of focus and centralized debate. Many of the arguments made are either based in thinly veiled misogyny or try to defend or attack the perceived homogeneous identity of the gamer. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9013995
- author
- Salén, Kristina LU and Hansson, Josefine LU
- supervisor
- organization
- course
- GNVK02 20201
- year
- 2020
- type
- M2 - Bachelor Degree
- subject
- keywords
- GamerGate, misogyny, Internet-based, representation, Twitter
- language
- Swedish
- id
- 9013995
- date added to LUP
- 2020-07-03 09:22:26
- date last changed
- 2020-07-03 09:22:26
@misc{9013995, abstract = {{This essay examines the online based misogyny within the Twitter hashtag GamerGate created in late 2014 as a response to the allegations made against female video game developer Zoe Quinn regarding infidelity and using sexual relations as a way to gain favourable commentary with respects to a game of hers. Using a method of thematic content analysis combined with GamerGate as our case study we were able to construct the analysis into three themes focusing on different aspects of the discourse, these being titled as; Misogyny within GamerGate, Not All Women and The Fight over GamerGates Purpose. Through the analysis we were able to conclude that there are two main opposing narratives, both of which have resorted to ad hominem in order to push each agenda. There is a clear lack of focus and centralized debate. Many of the arguments made are either based in thinly veiled misogyny or try to defend or attack the perceived homogeneous identity of the gamer.}}, author = {{Salén, Kristina and Hansson, Josefine}}, language = {{swe}}, note = {{Student Paper}}, title = {{#GamerGate: En tematisk innehållsanalys av GamerGate och det internetbaserade kvinnohatet}}, year = {{2020}}, }