Inkluderande kultur? Lajv och digitala spel som arena för gemenskap och identitet
(2021) ETNK02 20202Division of Ethnology
- Abstract
- Inclusive Culture
Gaming is a big part of our every-day life, whether we play it together with our family as board games, play card games with friends or other partners, play games that test our knowledge or play video games or computer games. It is always in our culture. But how about larp and digital games? How are those games played?
Today, we see the rise of games that are being adapted for people with different kinds of disabilities such as visual impairment, blind and ADHD. This is what the thesis investigates. The thesis will discuss how people with different disabilities play larp and digital games. The focus will be on computer games. The thesis aims to gain an understanding of how larps and digital games work from the... (More) - Inclusive Culture
Gaming is a big part of our every-day life, whether we play it together with our family as board games, play card games with friends or other partners, play games that test our knowledge or play video games or computer games. It is always in our culture. But how about larp and digital games? How are those games played?
Today, we see the rise of games that are being adapted for people with different kinds of disabilities such as visual impairment, blind and ADHD. This is what the thesis investigates. The thesis will discuss how people with different disabilities play larp and digital games. The focus will be on computer games. The thesis aims to gain an understanding of how larps and digital games work from the perspective of their own experiences. The thesis will also try to combine augmented reality larp or digital larp with digital games and see how these forms overlap.
Results show that for the most part larps are inclusive when it comes to disabilities. However, there are instances when certain groups get excluded from larps. (Less)
Please use this url to cite or link to this publication:
http://lup.lub.lu.se/student-papers/record/9038544
- author
- Nyman, Jonathan LU
- supervisor
- organization
- course
- ETNK02 20202
- year
- 2021
- type
- M2 - Bachelor Degree
- subject
- keywords
- culture, disabilities, accessibility, larp, digital games.
- language
- Swedish
- id
- 9038544
- date added to LUP
- 2023-01-19 14:36:16
- date last changed
- 2023-01-19 14:36:16
@misc{9038544, abstract = {{Inclusive Culture Gaming is a big part of our every-day life, whether we play it together with our family as board games, play card games with friends or other partners, play games that test our knowledge or play video games or computer games. It is always in our culture. But how about larp and digital games? How are those games played? Today, we see the rise of games that are being adapted for people with different kinds of disabilities such as visual impairment, blind and ADHD. This is what the thesis investigates. The thesis will discuss how people with different disabilities play larp and digital games. The focus will be on computer games. The thesis aims to gain an understanding of how larps and digital games work from the perspective of their own experiences. The thesis will also try to combine augmented reality larp or digital larp with digital games and see how these forms overlap. Results show that for the most part larps are inclusive when it comes to disabilities. However, there are instances when certain groups get excluded from larps.}}, author = {{Nyman, Jonathan}}, language = {{swe}}, note = {{Student Paper}}, title = {{Inkluderande kultur? Lajv och digitala spel som arena för gemenskap och identitet}}, year = {{2021}}, }